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*Dungeons & Dragons
New Dragonlance Novels from Weis and Hickman in 2026
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<blockquote data-quote="Abstruse" data-source="post: 9431535" data-attributes="member: 6669048"><p>By the way, the reason Dragonlance changed so radically was because of the live-action Dungeons & Dragons movie.</p><p></p><p>The original rights deal signed by Lorraine Williams and Courtney Solomon. Williams apparently didn't quite realize what she signed over until after the fact and that it was the film rights to ALL of Dungeons & Dragons. Every setting, every world, every character, every novel.</p><p></p><p>So Williams panicked a bit since the Dragonlance series was a huge bestselling novel series with brand value, and she signed away the rights as an afterthought. But there was a catch...the deal was only for Dungeons & Dragons titles...therefore it wouldn't count if Dragonlance wasn't D&D anymore!</p><p></p><p>So she grabbed this system someone in-house was working on for gritty, low-level, noir style games called the "SAGA System" and demanded a new version of Dragonlance be made with that system. And that the setting be adjusted to fit this new system with major world changes. That way, it poisoned the well for any film adaptations using the D&D license.</p><p></p><p>The fact that it utterly destroyed the world people loved and shoehorned in an epic high fantasy setting into a system designed for gritty noir mysteries didn't matter as much as making sure she still held the Dragonlance rights.</p><p></p><p>Oh, and Solomon had no intention of making a Dragonlance movie. Or Forgotten Realms. You've probably seen the 2000 film and that was based off the script he submitted to Williams for approval (long story there, he couldn't get rewrites done after WotC bought TSR and Hasbro bought WotC because of lawsuits over the film rights). No one was even interested in the Dragonlance rights until the animated film in 2008. So Williams did all that basically for nothing.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9431535, member: 6669048"] By the way, the reason Dragonlance changed so radically was because of the live-action Dungeons & Dragons movie. The original rights deal signed by Lorraine Williams and Courtney Solomon. Williams apparently didn't quite realize what she signed over until after the fact and that it was the film rights to ALL of Dungeons & Dragons. Every setting, every world, every character, every novel. So Williams panicked a bit since the Dragonlance series was a huge bestselling novel series with brand value, and she signed away the rights as an afterthought. But there was a catch...the deal was only for Dungeons & Dragons titles...therefore it wouldn't count if Dragonlance wasn't D&D anymore! So she grabbed this system someone in-house was working on for gritty, low-level, noir style games called the "SAGA System" and demanded a new version of Dragonlance be made with that system. And that the setting be adjusted to fit this new system with major world changes. That way, it poisoned the well for any film adaptations using the D&D license. The fact that it utterly destroyed the world people loved and shoehorned in an epic high fantasy setting into a system designed for gritty noir mysteries didn't matter as much as making sure she still held the Dragonlance rights. Oh, and Solomon had no intention of making a Dragonlance movie. Or Forgotten Realms. You've probably seen the 2000 film and that was based off the script he submitted to Williams for approval (long story there, he couldn't get rewrites done after WotC bought TSR and Hasbro bought WotC because of lawsuits over the film rights). No one was even interested in the Dragonlance rights until the animated film in 2008. So Williams did all that basically for nothing. [/QUOTE]
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