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New Dragonlance Novels from Weis and Hickman in 2026
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<blockquote data-quote="JLowder" data-source="post: 9466942" data-attributes="member: 28003"><p>The interrelationship of the original DL novels and the game material is complicated. From some point in the middle of the first two DL trilogies through the remainder of TSR's history, the company would struggle to figure out how to align fiction and RPG continuity and content, with serious implications for individual products, the lines, and the settings themselves. Even the game design for D&D was impacted over time. It's not a shock all this proved to be a challenge; a lot of the things TSR did with transmedia, especially between 1984 and 1992 or 1993, covered new territory for them and for RPGs as an art form. It was all much harder to wrangle pre-Internet, with coordination verging on horrific once creators outside the offices in Lake Geneva were involved in the transmedia projects. Given what we have learned about RPGs and building worlds across media in the last fourty years, the original DL project likely would be run differently now, as would the Avatar project for the Realms. Empires in the Realms and some of the early Ravenloft crossovers were probably the first time we solved some of the cross-form problems successfully and deliberately. But there's still no single right way to handle this kind of multimedia RPG universe, all these years later.</p></blockquote><p></p>
[QUOTE="JLowder, post: 9466942, member: 28003"] The interrelationship of the original DL novels and the game material is complicated. From some point in the middle of the first two DL trilogies through the remainder of TSR's history, the company would struggle to figure out how to align fiction and RPG continuity and content, with serious implications for individual products, the lines, and the settings themselves. Even the game design for D&D was impacted over time. It's not a shock all this proved to be a challenge; a lot of the things TSR did with transmedia, especially between 1984 and 1992 or 1993, covered new territory for them and for RPGs as an art form. It was all much harder to wrangle pre-Internet, with coordination verging on horrific once creators outside the offices in Lake Geneva were involved in the transmedia projects. Given what we have learned about RPGs and building worlds across media in the last fourty years, the original DL project likely would be run differently now, as would the Avatar project for the Realms. Empires in the Realms and some of the early Ravenloft crossovers were probably the first time we solved some of the cross-form problems successfully and deliberately. But there's still no single right way to handle this kind of multimedia RPG universe, all these years later. [/QUOTE]
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