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New Druid in town, needs some assistance
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<blockquote data-quote="Nullmancer" data-source="post: 6075458" data-attributes="member: 6705058"><p>I've done my research. I know my own bit of stuff about treehuggers and what not, but, I still need some assistance in perfecting what I want out of this character.</p><p></p><p>I'm building a character for a campaign where Shadowdale is now controlled by the Zhents, Shar has replaced the normal weave with her own shadow crap, and my party is going into the place to see what's all going on, and also, figure how to stop it all.</p><p></p><p>My stats:</p><p>str - 10</p><p>dex - 13</p><p>con - 14</p><p>int - 16</p><p>wis - 17</p><p>cha - 16</p><p></p><p>Thee above glories I was blessed with, and I know there's many things I can do with them, but first things first, I need to know what feats I'm going to pick. I already know Natural Spell is on the list, but I'm not sure what else. I want to be able to hold my own if I have to 1v3 or something, but after the whole campaign is said and done, I don't want to be so focused, that I pin hole myself into one corner, and the DM can use that weakness against me.</p><p></p><p>This is a level 10 campaign, so if I go human, or strongheart halfing, I'll have five feats to work with. I've looked and looked, but I don't see any feat chains that druids can follow without the before mentioned paragraph being retold in-game. Also, I see a bunch of random feats from Eberron that I can't take because the DM has focused the group into Faerun stuff.</p><p></p><p>If you take a look back up at the stats, I focused all of my highest scores into personality abilities so that I can maximize my potential in all wildshape forms. With wildshape covering my combat side, I need to figure out what I should do magic wise, since, like I said before, I want all ends covered.</p><p></p><p>Without further ado, here are a series of questions:</p><p>1) Is there an item/feat/spell/race that enables me to wildshape as a swift, free, or immediate action?</p><p>2) What metamagic feats (besides Natural Spell) are good for Druids? (don't tell me persistent because I can't sac turns like a cleric for MM feats...which sucks)</p><p>3) What feats outside of metamagic and Eberron would be especially amazing to have? (again, besides natural spell)</p><p>4) I know the strongheart halfling race is superior in that it gives an extra feat and is small, but are there any other races worth mentioning that are just as good for druids?</p><p>5) Is there a way that I can wildshape into a form that still lets me use wands?</p><p>6) Is the Wild enchantment too expensive (since I'm starting with 49,000 gold), or is it really as good as it gets as far as armor goes?</p><p>7) And what's so great about shifters? I thought the shifter ability mods made druids worse off. Can someone please prove me wrong, and give me information as to why I am wrong about this? They seem like a plausible race, just not sure how.</p></blockquote><p></p>
[QUOTE="Nullmancer, post: 6075458, member: 6705058"] I've done my research. I know my own bit of stuff about treehuggers and what not, but, I still need some assistance in perfecting what I want out of this character. I'm building a character for a campaign where Shadowdale is now controlled by the Zhents, Shar has replaced the normal weave with her own shadow crap, and my party is going into the place to see what's all going on, and also, figure how to stop it all. My stats: str - 10 dex - 13 con - 14 int - 16 wis - 17 cha - 16 Thee above glories I was blessed with, and I know there's many things I can do with them, but first things first, I need to know what feats I'm going to pick. I already know Natural Spell is on the list, but I'm not sure what else. I want to be able to hold my own if I have to 1v3 or something, but after the whole campaign is said and done, I don't want to be so focused, that I pin hole myself into one corner, and the DM can use that weakness against me. This is a level 10 campaign, so if I go human, or strongheart halfing, I'll have five feats to work with. I've looked and looked, but I don't see any feat chains that druids can follow without the before mentioned paragraph being retold in-game. Also, I see a bunch of random feats from Eberron that I can't take because the DM has focused the group into Faerun stuff. If you take a look back up at the stats, I focused all of my highest scores into personality abilities so that I can maximize my potential in all wildshape forms. With wildshape covering my combat side, I need to figure out what I should do magic wise, since, like I said before, I want all ends covered. Without further ado, here are a series of questions: 1) Is there an item/feat/spell/race that enables me to wildshape as a swift, free, or immediate action? 2) What metamagic feats (besides Natural Spell) are good for Druids? (don't tell me persistent because I can't sac turns like a cleric for MM feats...which sucks) 3) What feats outside of metamagic and Eberron would be especially amazing to have? (again, besides natural spell) 4) I know the strongheart halfling race is superior in that it gives an extra feat and is small, but are there any other races worth mentioning that are just as good for druids? 5) Is there a way that I can wildshape into a form that still lets me use wands? 6) Is the Wild enchantment too expensive (since I'm starting with 49,000 gold), or is it really as good as it gets as far as armor goes? 7) And what's so great about shifters? I thought the shifter ability mods made druids worse off. Can someone please prove me wrong, and give me information as to why I am wrong about this? They seem like a plausible race, just not sure how. [/QUOTE]
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