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<blockquote data-quote="Obscure" data-source="post: 2222720" data-attributes="member: 22508"><p><strong>The Whispering Cairn</strong></p><p><em>By Erik Mona</em></p><p></p><p>In the corrupt mining town of Diamond Lake, a handful of would-be adventurers gather to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within the Whispering Cairn dates back to the legendary Wind Dukes of Aqaa, and presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. An Age of Worms Adventure Path adventure for 1st-level characters.</p><p></p><p></p><p><strong>Backdrop: Diamond Lake</strong></p><p><em>By Erik Mona</em></p><p></p><p>This is it! Kick off <em>Dungeon</em>'s new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake, a run-down mining community nestled in hills laden with the tombs of a dozen lost civilizations. Consult the wily sage Allustan, cross paths with the treacherous Balabar Smenk, and always, always, keep your coinpurse firmly in hand. Includes a huge poster map by Rob Lazzaretti!</p><p></p><p></p><p><strong>Maure Castle: Chambers of Antiquities</strong></p><p><em>By Robert J. Kuntz</em></p><p></p><p>Deep under the ruins of Maure Castle lie the Chambers of Antiquities, a series of vaults designed by ancient wizards to store magic items even they didn't quite understand. Do you dare explore a dungeon where the treasure can be (and often is) even more dangerous than the creatures and traps that guard it? A continuation of last year's hit "Maure Castle," "Chambers of Antiquities" is a D&D adventure for 16th-level characters.</p><p></p><p></p><p><strong>Temple of the Scorpion God</strong></p><p><em>By Andy Collins and James Wyatt</em></p><p></p><p>The PCs follow slim leads to the unexplored continent of Xen'drik, where a dragonshard of unprecedented size lies within a treacherous ancient ruin dedicated to a long-dead scorpion god. "Temple of the Scorpion God" is part two of the three-part "Shards of Eberron" Campaign Arc. An Eberron adventure for 6th-level characters.</p></blockquote><p></p>
[QUOTE="Obscure, post: 2222720, member: 22508"] [B]The Whispering Cairn[/B] [I]By Erik Mona[/I] In the corrupt mining town of Diamond Lake, a handful of would-be adventurers gather to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within the Whispering Cairn dates back to the legendary Wind Dukes of Aqaa, and presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. An Age of Worms Adventure Path adventure for 1st-level characters. [B]Backdrop: Diamond Lake[/B] [I]By Erik Mona[/I] This is it! Kick off [I]Dungeon[/I]'s new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake, a run-down mining community nestled in hills laden with the tombs of a dozen lost civilizations. Consult the wily sage Allustan, cross paths with the treacherous Balabar Smenk, and always, always, keep your coinpurse firmly in hand. Includes a huge poster map by Rob Lazzaretti! [B]Maure Castle: Chambers of Antiquities[/B] [I]By Robert J. Kuntz[/I] Deep under the ruins of Maure Castle lie the Chambers of Antiquities, a series of vaults designed by ancient wizards to store magic items even they didn't quite understand. Do you dare explore a dungeon where the treasure can be (and often is) even more dangerous than the creatures and traps that guard it? A continuation of last year's hit "Maure Castle," "Chambers of Antiquities" is a D&D adventure for 16th-level characters. [B]Temple of the Scorpion God[/B] [I]By Andy Collins and James Wyatt[/I] The PCs follow slim leads to the unexplored continent of Xen'drik, where a dragonshard of unprecedented size lies within a treacherous ancient ruin dedicated to a long-dead scorpion god. "Temple of the Scorpion God" is part two of the three-part "Shards of Eberron" Campaign Arc. An Eberron adventure for 6th-level characters. [/QUOTE]
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