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New dungeon I'm composing for my home game
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<blockquote data-quote="RangerWickett" data-source="post: 6459944" data-attributes="member: 63"><p>The party is working for a noble who has established a colony in a new land. The PCs are leaving the town and setting out to see what's at the confluence of the two major rivers they've found. Now I could just have it be, y'know, a bigger river. <em>Or</em> I could have a complex warren which is threaded through with streams and waterfalls, inhabited by kobolds and led by their psychic, beast-controlling leader, who is bewildered by the recent appearance of a pair of vault doors in one of his caves. </p><p></p><p>The party is 5th level: a dragonborn melee fighter, a human crossbow fighter, a friendly human warlock, a human cleric of war, and a half-elf paladin devoted to art and beauty.</p><p></p><p>Their overarching goal is to try to find a friend who was cursed and then fled into the wilderness. She's not here, but I want them to have to work a bit for that, and to accomplish some good while they're there. I'm trying to decide whether the kobolds should be hostile, or outright evil, or just unfriendly but possibly allies. The party's already had to kill a whole orc tribe that performed ritual sacrifices of people to appease their demonic patron Baphomet, so I don't think I want to do evil.</p><p></p><p>As for the vault, it was written into existence by a figure outside of normal time and space, who's trying to seed boons for potential great heroes to acquire, to help them resist Baphomet's coming assault (which will happen once the party's around 10th level). </p><p></p><p>So, what's in the vault? I need a mix of challenges with a common theme, and some rewards at the end. The party has previously found the Vault of Spring (guarded by animated plants, with a reward of enchanted seeds to help the colony survive rough times) and the Vault of Wanderlust (a labyrinth guarded by a naga, dotted with rooms representing important places in the world, and providing magic steeds as a reward). I also have planned the Vault of Prowess (guarded by elemental warriors, with the reward of giving everyone a free level of monk).</p><p></p><p>This vault could be . . . what? Purity (full of disease and vermin, but granting resistance to disease?), Caution (lots of secret doors, looping passageways, traps, and some monster that tracks by scent, with the reward of gaining protection from divination?), something else? Any ideas or suggestions?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6459944, member: 63"] The party is working for a noble who has established a colony in a new land. The PCs are leaving the town and setting out to see what's at the confluence of the two major rivers they've found. Now I could just have it be, y'know, a bigger river. [I]Or[/I] I could have a complex warren which is threaded through with streams and waterfalls, inhabited by kobolds and led by their psychic, beast-controlling leader, who is bewildered by the recent appearance of a pair of vault doors in one of his caves. The party is 5th level: a dragonborn melee fighter, a human crossbow fighter, a friendly human warlock, a human cleric of war, and a half-elf paladin devoted to art and beauty. Their overarching goal is to try to find a friend who was cursed and then fled into the wilderness. She's not here, but I want them to have to work a bit for that, and to accomplish some good while they're there. I'm trying to decide whether the kobolds should be hostile, or outright evil, or just unfriendly but possibly allies. The party's already had to kill a whole orc tribe that performed ritual sacrifices of people to appease their demonic patron Baphomet, so I don't think I want to do evil. As for the vault, it was written into existence by a figure outside of normal time and space, who's trying to seed boons for potential great heroes to acquire, to help them resist Baphomet's coming assault (which will happen once the party's around 10th level). So, what's in the vault? I need a mix of challenges with a common theme, and some rewards at the end. The party has previously found the Vault of Spring (guarded by animated plants, with a reward of enchanted seeds to help the colony survive rough times) and the Vault of Wanderlust (a labyrinth guarded by a naga, dotted with rooms representing important places in the world, and providing magic steeds as a reward). I also have planned the Vault of Prowess (guarded by elemental warriors, with the reward of giving everyone a free level of monk). This vault could be . . . what? Purity (full of disease and vermin, but granting resistance to disease?), Caution (lots of secret doors, looping passageways, traps, and some monster that tracks by scent, with the reward of gaining protection from divination?), something else? Any ideas or suggestions? [/QUOTE]
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