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New Dungeon Master's Guide Cover Features Venger (From the D&D Cartoons)
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9362029" data-attributes="member: 7040132"><p>I'm exploring adopting the Dungeon Master as a God for my home campaign. Imagine a Small God of Trickery, who likes riddles and challenging the perspectives of others, where later on in their existence finds themselves becoming a God of Conflict. He's not a War god, but rather the God of the experience of being challenged, and overcoming challenge for personal growth. On the commoner side of things, his followers might try to stay positive and overcome obstacles, like learning how to be patient when learning to bake a souffle. However, adventurers might seek out curated Dungeons that have dangers and loot, and requires cunning and some violence to overcome. He is... the Dungeon Master! (*Warning. You must be <em>this</em> high, or<em> this </em>level, to enter the dungeon.)</p><p></p><p>I sometimes wonder how all these gods actually contribute to the growth and well-being of the worlds they oversee. What organizations, systems, and power structures do they create or encourage to lead the people along the paths of self-improvement and a better life? Every faith being just a series of churches with services seems boring.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9362029, member: 7040132"] I'm exploring adopting the Dungeon Master as a God for my home campaign. Imagine a Small God of Trickery, who likes riddles and challenging the perspectives of others, where later on in their existence finds themselves becoming a God of Conflict. He's not a War god, but rather the God of the experience of being challenged, and overcoming challenge for personal growth. On the commoner side of things, his followers might try to stay positive and overcome obstacles, like learning how to be patient when learning to bake a souffle. However, adventurers might seek out curated Dungeons that have dangers and loot, and requires cunning and some violence to overcome. He is... the Dungeon Master! (*Warning. You must be [I]this[/I] high, or[I] this [/I]level, to enter the dungeon.) I sometimes wonder how all these gods actually contribute to the growth and well-being of the worlds they oversee. What organizations, systems, and power structures do they create or encourage to lead the people along the paths of self-improvement and a better life? Every faith being just a series of churches with services seems boring. [/QUOTE]
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New Dungeon Master's Guide Cover Features Venger (From the D&D Cartoons)
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