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*Dungeons & Dragons
New Dungeon Master's Guide Cover Features Venger (From the D&D Cartoons)
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<blockquote data-quote="overgeeked" data-source="post: 9362172" data-attributes="member: 86653"><p>I think it's great. I don't want to spoil it, but here's a few snippets...</p><p></p><p>Back cover. "In <em>13 Age</em>, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it's hunting <em>you</em>." </p><p></p><p>From the intro Using this Book. "The Dungeon as Central Villain: If you’re running a highly focused game (and don’t plan on continuing into the epic tier), then you can make the Stone Thief into the main bad guy of the whole campaign. If you go with this option, then your player characters’ backstories and some of their one unique things should relate to the dungeon and why it has to be defeated.</p><p></p><p>The Dungeon as Major Plot: The dungeon can be a major plotline, or even <em>the</em> major plotline in the champion tier phase of your campaign. The Stone Thief isn’t a static location—its attacks change the world. If the big question of your campaign is “can the player characters save the Empire from collapse?” then the dungeon can play into that story as one of several apocalyptic threats that the characters must thwart.</p><p></p><p>The Dungeon as Side Quest: We’re pushing the idea of the player characters being drawn into a bloody vengeful quest to slay the dungeon, because that’s fun. However, you can also dip in and out of the material in this book, scrapping it for parts or just using the level-appropriate bits of the Stone Thief as a one-shot."</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9362172, member: 86653"] I think it's great. I don't want to spoil it, but here's a few snippets... Back cover. "In [I]13 Age[/I], living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it's hunting [I]you[/I]." From the intro Using this Book. "The Dungeon as Central Villain: If you’re running a highly focused game (and don’t plan on continuing into the epic tier), then you can make the Stone Thief into the main bad guy of the whole campaign. If you go with this option, then your player characters’ backstories and some of their one unique things should relate to the dungeon and why it has to be defeated. The Dungeon as Major Plot: The dungeon can be a major plotline, or even [I]the[/I] major plotline in the champion tier phase of your campaign. The Stone Thief isn’t a static location—its attacks change the world. If the big question of your campaign is “can the player characters save the Empire from collapse?” then the dungeon can play into that story as one of several apocalyptic threats that the characters must thwart. The Dungeon as Side Quest: We’re pushing the idea of the player characters being drawn into a bloody vengeful quest to slay the dungeon, because that’s fun. However, you can also dip in and out of the material in this book, scrapping it for parts or just using the level-appropriate bits of the Stone Thief as a one-shot." [/QUOTE]
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New Dungeon Master's Guide Cover Features Venger (From the D&D Cartoons)
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