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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="king_ghidorah" data-source="post: 4050194" data-attributes="member: 18404"><p>Once upon a time, when I first started playing D&D 26 years ago, I might have said exploring empty rooms built tension because we didn't really know what would happen, and the way we played was so random that anything could have happened. As I have gone from teen age to creeping into middle age, I have to disagree with you. Encountering empty rooms one at a time is a waste of my time. Perhaps it's the fact that I don't game for hours every week, perhaps it's the fact taht I'm more jaded, perhaps it's the fact that I expect my games to be more like fiction and less like some weird exploration of disjointed fantasy, but if I played in a game where we wandered around some empty rooms until something happened, I probably wouldn't pla in that game for very long.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4050194, member: 18404"] Once upon a time, when I first started playing D&D 26 years ago, I might have said exploring empty rooms built tension because we didn't really know what would happen, and the way we played was so random that anything could have happened. As I have gone from teen age to creeping into middle age, I have to disagree with you. Encountering empty rooms one at a time is a waste of my time. Perhaps it's the fact that I don't game for hours every week, perhaps it's the fact taht I'm more jaded, perhaps it's the fact that I expect my games to be more like fiction and less like some weird exploration of disjointed fantasy, but if I played in a game where we wandered around some empty rooms until something happened, I probably wouldn't pla in that game for very long. [/QUOTE]
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