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*Pathfinder & Starfinder
New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="kennew142" data-source="post: 4053718" data-attributes="member: 18490"><p>I'm a historian as well, with a focus in Late Antique/Dark Ages. There is nothing in the campaign hook that wouldn't make sense in such a setting. Coming of Age rituals are pretty iconic in tribal/village cultures. The presence of actual monsters in this setting makes it a bit more problematic, but it is the village cleric, who (seeing something special about the PCs) asks them to go farther and perform a ritual of cleansing in the dungeon itself. </p><p></p><p>There is nothing a GM can do if faced with a table of contrarian players, but a character built to the setting should have a sense of obligation to the village. The kind of mercenary self-centeredness you describe would not be common in a dark ages (PoL) setting, or any tribal setting. If not motivated by altruism, the characters should at least be motivated by the expected adulation of the villagers.</p><p></p><p>You may have difficulty with the hook, especially given the apparently contrarian nature of your players, but that doesn't make it illogical at all.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4053718, member: 18490"] I'm a historian as well, with a focus in Late Antique/Dark Ages. There is nothing in the campaign hook that wouldn't make sense in such a setting. Coming of Age rituals are pretty iconic in tribal/village cultures. The presence of actual monsters in this setting makes it a bit more problematic, but it is the village cleric, who (seeing something special about the PCs) asks them to go farther and perform a ritual of cleansing in the dungeon itself. There is nothing a GM can do if faced with a table of contrarian players, but a character built to the setting should have a sense of obligation to the village. The kind of mercenary self-centeredness you describe would not be common in a dark ages (PoL) setting, or any tribal setting. If not motivated by altruism, the characters should at least be motivated by the expected adulation of the villagers. You may have difficulty with the hook, especially given the apparently contrarian nature of your players, but that doesn't make it illogical at all. [/QUOTE]
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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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