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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="Klaus" data-source="post: 4058440" data-attributes="member: 607"><p>I fully endorse this post.</p><p></p><p>The way I see it, the DM doesn't need to convince the player to have his character go on an adventure. The player is there to play. If he doesn't want to go on that adventure, he's welcome to go home. I think it falls to the *player* to explain why the character is going on that adventure. The fact that he's going is a given.</p><p></p><p>DM: You all head to Greenbriar Chasm to spend the night as your coming-of-age rite.</p><p>Player1: My character goes because he wants to impress a girl in the village.</p><p>Player2: My character goes because she wants to make her father stop wishing he had a son instead.</p><p>Player3: My character goes because even though he thinks this is a stupid ritual.</p><p>Player4: My character goes beacuse everyone else is going.</p></blockquote><p></p>
[QUOTE="Klaus, post: 4058440, member: 607"] I fully endorse this post. The way I see it, the DM doesn't need to convince the player to have his character go on an adventure. The player is there to play. If he doesn't want to go on that adventure, he's welcome to go home. I think it falls to the *player* to explain why the character is going on that adventure. The fact that he's going is a given. DM: You all head to Greenbriar Chasm to spend the night as your coming-of-age rite. Player1: My character goes because he wants to impress a girl in the village. Player2: My character goes because she wants to make her father stop wishing he had a son instead. Player3: My character goes because even though he thinks this is a stupid ritual. Player4: My character goes beacuse everyone else is going. [/QUOTE]
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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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