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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="Fallen Seraph" data-source="post: 4067066" data-attributes="member: 57894"><p>Yeah I have to say, if the DMG gives me the options to make a good adventure by letting me concentrate on dialogue, story progression, atmosphere, alternative situations, etc. while putting me essentially off the hook of having to spend 4-5 hours making up npcs and monsters I will be so grateful.</p><p></p><p>Also while some people can make up NPCs and monsters in no time since they have memorized all the rules others have not, simply because they don't have good enough memory for some things. Hell I basically need to re-read the DMG/Monster Manual every time I make an encounter to make sure it is done properly if in 4e I don't have to, that will cut down on time a great deal.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4067066, member: 57894"] Yeah I have to say, if the DMG gives me the options to make a good adventure by letting me concentrate on dialogue, story progression, atmosphere, alternative situations, etc. while putting me essentially off the hook of having to spend 4-5 hours making up npcs and monsters I will be so grateful. Also while some people can make up NPCs and monsters in no time since they have memorized all the rules others have not, simply because they don't have good enough memory for some things. Hell I basically need to re-read the DMG/Monster Manual every time I make an encounter to make sure it is done properly if in 4e I don't have to, that will cut down on time a great deal. [/QUOTE]
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