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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="Primal" data-source="post: 4067136" data-attributes="member: 30678"><p>The thing is that I've seen many people gripe about a richly-detailed setting (such as FR) and calling it "impossible to run without pouring over thousands of pages of fluff and hundreds of NPC stats", while this is not actually true. You can *choose* which parts to ignore and which to use, just as you don't have to run a published adventure "as written". Yet if you or your players are into details, they are there to use. It's optional. However, now that the FR Design Team has advanced the timeline by a hundred years and blown most of the known Faerûn to bits, it will take years and years for to get that same amount of lore we have had in 2E and 3E. The option touse that vast amount of fluff does not exist in 4E anymore. </p><p></p><p>Note that I'm not saying that my way to DM is the "right" way or the "best" way to run the game. IMO you *only* need to do the amount of prep your *players* expect of you. So if they like about details and want to know about town X's history or ancient architecture in kingdom Y, why not cater to their wishes? After all, you're running the game to make sure they're enjoying it. Don't write the fluff if nobody (including yourself) do not care about it. My players may expect that their DM is into detailing history, local customs, trade routes, economy, etcetera. And I'm more than willing to do it, because I (as a player) also love the fluffy bits, and expect my DM to invest his time on it.</p></blockquote><p></p>
[QUOTE="Primal, post: 4067136, member: 30678"] The thing is that I've seen many people gripe about a richly-detailed setting (such as FR) and calling it "impossible to run without pouring over thousands of pages of fluff and hundreds of NPC stats", while this is not actually true. You can *choose* which parts to ignore and which to use, just as you don't have to run a published adventure "as written". Yet if you or your players are into details, they are there to use. It's optional. However, now that the FR Design Team has advanced the timeline by a hundred years and blown most of the known Faerûn to bits, it will take years and years for to get that same amount of lore we have had in 2E and 3E. The option touse that vast amount of fluff does not exist in 4E anymore. Note that I'm not saying that my way to DM is the "right" way or the "best" way to run the game. IMO you *only* need to do the amount of prep your *players* expect of you. So if they like about details and want to know about town X's history or ancient architecture in kingdom Y, why not cater to their wishes? After all, you're running the game to make sure they're enjoying it. Don't write the fluff if nobody (including yourself) do not care about it. My players may expect that their DM is into detailing history, local customs, trade routes, economy, etcetera. And I'm more than willing to do it, because I (as a player) also love the fluffy bits, and expect my DM to invest his time on it. [/QUOTE]
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