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New Dungeoncraft: The Dungeons of Greenbrier Chasm
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<blockquote data-quote="Hussar" data-source="post: 4069058" data-attributes="member: 22779"><p>Really? Absurd exaggerations? How much time do you think it takes to get a setting like Farland, or Urbis? Or Ptolus, and that's just a single city. You can create entire settings in less time? As far as tea parties go, take a look at the WOTC site and the Forgotten Realmslore section. There's a six page treatise on the SHAPE OF WINDOWS in the Realms. </p><p></p><p>D&D has always celebrated this sort of great clomping nerdism, to borrow a phrase. The idea that the only "good DM" is one that has laboriously built this massive ship in a bottle. To me, a good DM is someone who spends all his time developing adventures and the setting comes in a very, very far second.</p><p></p><p></p><p></p><p>Isn't it funny. Here we see exactly what I talked about above - a good DM MUST world build, or his campaign is nothing but a string of stick figure adventures. This attitude just blows my mind. It absolutely astonishes me how intolerant people have become about the hobby. Why in hell do I have to detail out the shape of windows in my campaign setting? My time is FAR better spent creating adventures than screwing around developing calendars for my world.</p><p></p><p>I loath world building. That 4e seems to nicely step away from the idea that all DM's must worldbuild is one of the best selling points to me. That I can start with a PoL setting, detailing it only as much as necessary to run my adventures means that I no longer have to screw around with all the wasted time and energy of what amounts to fanfic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4069058, member: 22779"] Really? Absurd exaggerations? How much time do you think it takes to get a setting like Farland, or Urbis? Or Ptolus, and that's just a single city. You can create entire settings in less time? As far as tea parties go, take a look at the WOTC site and the Forgotten Realmslore section. There's a six page treatise on the SHAPE OF WINDOWS in the Realms. D&D has always celebrated this sort of great clomping nerdism, to borrow a phrase. The idea that the only "good DM" is one that has laboriously built this massive ship in a bottle. To me, a good DM is someone who spends all his time developing adventures and the setting comes in a very, very far second. Isn't it funny. Here we see exactly what I talked about above - a good DM MUST world build, or his campaign is nothing but a string of stick figure adventures. This attitude just blows my mind. It absolutely astonishes me how intolerant people have become about the hobby. Why in hell do I have to detail out the shape of windows in my campaign setting? My time is FAR better spent creating adventures than screwing around developing calendars for my world. I loath world building. That 4e seems to nicely step away from the idea that all DM's must worldbuild is one of the best selling points to me. That I can start with a PoL setting, detailing it only as much as necessary to run my adventures means that I no longer have to screw around with all the wasted time and energy of what amounts to fanfic. [/QUOTE]
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