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*Dungeons & Dragons
New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed
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<blockquote data-quote="Greg Benage" data-source="post: 9473606" data-attributes="member: 93631"><p>My apologies, I assumed you were messing with me--insisting that the purple-haired person is looking sideways at the dragonborn, when we can see her eye, see where it's pointed, and see that it's clearly not directed at the dragonborn, and then adding more detail on the character classes (this time the "paladin") that isn't at all evident in the illustration. Could be, works for me, but I don't see any of the class trappings you do. I mean, the "rogue" is wearing a hooded cloak and gloves...I guess that's sorta roguish. The "battlemaster" doesn't have any armor, but he does have a sword and quiver. The "paladin" appears to be dressed like a serving wench, though that's probably not the preferred nomenclature.</p><p></p><p>To make this more relevant to my overall criticism of <strong>some of the art</strong>, I'd love to see the illustration description for this piece. I want illustration that's evocative. If it's a setting, it makes me think "I want to explore that place." If it's a character, it makes me think "I want to play a character like that." If it's action, "I want to do that." To ME, this is a technically proficient (unless the "rogue" is supposed to be looking at the dragonborn) illustration that evokes nothing. There's nothing that makes me want to explore this place, nothing that makes me want to play these characters, nothing that makes me want to do whatever they're doing. The beholder is cool. Maybe it will disintegrate them. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Greg Benage, post: 9473606, member: 93631"] My apologies, I assumed you were messing with me--insisting that the purple-haired person is looking sideways at the dragonborn, when we can see her eye, see where it's pointed, and see that it's clearly not directed at the dragonborn, and then adding more detail on the character classes (this time the "paladin") that isn't at all evident in the illustration. Could be, works for me, but I don't see any of the class trappings you do. I mean, the "rogue" is wearing a hooded cloak and gloves...I guess that's sorta roguish. The "battlemaster" doesn't have any armor, but he does have a sword and quiver. The "paladin" appears to be dressed like a serving wench, though that's probably not the preferred nomenclature. To make this more relevant to my overall criticism of [B]some of the art[/B], I'd love to see the illustration description for this piece. I want illustration that's evocative. If it's a setting, it makes me think "I want to explore that place." If it's a character, it makes me think "I want to play a character like that." If it's action, "I want to do that." To ME, this is a technically proficient (unless the "rogue" is supposed to be looking at the dragonborn) illustration that evokes nothing. There's nothing that makes me want to explore this place, nothing that makes me want to play these characters, nothing that makes me want to do whatever they're doing. The beholder is cool. Maybe it will disintegrate them. 😉 [/QUOTE]
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