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New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed
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<blockquote data-quote="Jahydin" data-source="post: 9474907" data-attributes="member: 6984869"><p>I'm still trying to understand it myself, honestly. New D&D editions have been the most exciting moments of my life since I started playing 30 years ago. Most of the art throughout the years I've loved, but 4E was a great example of me not really liking the art, so I ignored it and had a blast digging into the new rule set.</p><p></p><p>This art though is just an eyesore. Nothing to do with skill; all the artists are absolutely talented. It has everything to do with the tone that drew me to D&D in the first place. The first time I cracked open AD&D as a kid I couldn't help think I was looking at something old and forbidden. It was fantastical, but also grounded in the myths and legends of our ancestors that gave it weight.</p><p></p><p>This latest edition has none of that weight. In fact, I'm pretty sure that was 100% their intent going in on this edition: Tear out everything that anchored D&D to what <strong>was </strong>and inject it with what <strong>is</strong>. Who cares about ancient stories and myths that have been passed down for centuries, I want to be a pink & purple haired Minotaur (3ft. tall with 20 STR) that's LOL RaNdOm that likes to hang out at the local human pub (where they are warmly accepted, of course) to meet all her equally quirky bestest friends in the world to get up to some shenanigans, tee-hee-hee.</p><p></p><p>The new art beautifully captures this new D&D, but I just want nothing to do with it.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9474907, member: 6984869"] I'm still trying to understand it myself, honestly. New D&D editions have been the most exciting moments of my life since I started playing 30 years ago. Most of the art throughout the years I've loved, but 4E was a great example of me not really liking the art, so I ignored it and had a blast digging into the new rule set. This art though is just an eyesore. Nothing to do with skill; all the artists are absolutely talented. It has everything to do with the tone that drew me to D&D in the first place. The first time I cracked open AD&D as a kid I couldn't help think I was looking at something old and forbidden. It was fantastical, but also grounded in the myths and legends of our ancestors that gave it weight. This latest edition has none of that weight. In fact, I'm pretty sure that was 100% their intent going in on this edition: Tear out everything that anchored D&D to what [B]was [/B]and inject it with what [B]is[/B]. Who cares about ancient stories and myths that have been passed down for centuries, I want to be a pink & purple haired Minotaur (3ft. tall with 20 STR) that's LOL RaNdOm that likes to hang out at the local human pub (where they are warmly accepted, of course) to meet all her equally quirky bestest friends in the world to get up to some shenanigans, tee-hee-hee. The new art beautifully captures this new D&D, but I just want nothing to do with it. [/QUOTE]
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New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed
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