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New Eberron Book Details From WotC
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<blockquote data-quote="Urriak Uruk" data-source="post: 7808478" data-attributes="member: 7015558"><p>I will say I listened to a Dragon Talk (can't remember which one, but it's got Jeremy Crawford, Keith Baker, and James Wyatt), where it is stated pretty clearly that Eberron fits into the D&D multiverse as one world out of many in the Prime Material Plane. What makes Eberron different is that the gods of that world decided they didn't want the Outer Planes meddling in their world, so they made a barrier (I can't remember it's name but it's made of crystal) that blocks interlopers from beyond meddling, like Asmodeus for example. Then the gods made their own cosmology that is separate and distinct only to Eberron.</p><p></p><p>It is then left open to the DM whether they want this barrier to hold, in which the broader multiverse and Outer Planes have no impact on Eberron at all, or whether they decide that this barrier has begun to crack, in which the influence of the Outer Planes (and travelers from other material worlds) start seeping in. It's up to the DM, but that is the closest "canon" thing Eberron has now (though canon is totally irrelevant to someone's home game).</p><p></p><p>Despite James Wyatt being on the podcast, there is no explanation for why the Magic settings are not impacted by the Outer Planes, despite them also being named as worlds in D&D's Material Plane. They probably haven't made an explanation for that yet, it may come if they make a D&D Magic Card set.</p><p></p><p>They'll also likely come up for a similar explanation for Dark Sun, as to why residents of that world have so much difficulty leaving and why there is no influence of the gods. Probably something like the Primordials/Gods decided to cut it off for whatever reason.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7808478, member: 7015558"] I will say I listened to a Dragon Talk (can't remember which one, but it's got Jeremy Crawford, Keith Baker, and James Wyatt), where it is stated pretty clearly that Eberron fits into the D&D multiverse as one world out of many in the Prime Material Plane. What makes Eberron different is that the gods of that world decided they didn't want the Outer Planes meddling in their world, so they made a barrier (I can't remember it's name but it's made of crystal) that blocks interlopers from beyond meddling, like Asmodeus for example. Then the gods made their own cosmology that is separate and distinct only to Eberron. It is then left open to the DM whether they want this barrier to hold, in which the broader multiverse and Outer Planes have no impact on Eberron at all, or whether they decide that this barrier has begun to crack, in which the influence of the Outer Planes (and travelers from other material worlds) start seeping in. It's up to the DM, but that is the closest "canon" thing Eberron has now (though canon is totally irrelevant to someone's home game). Despite James Wyatt being on the podcast, there is no explanation for why the Magic settings are not impacted by the Outer Planes, despite them also being named as worlds in D&D's Material Plane. They probably haven't made an explanation for that yet, it may come if they make a D&D Magic Card set. They'll also likely come up for a similar explanation for Dark Sun, as to why residents of that world have so much difficulty leaving and why there is no influence of the gods. Probably something like the Primordials/Gods decided to cut it off for whatever reason. [/QUOTE]
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