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New Eberron Book Details From WotC
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<blockquote data-quote="Urriak Uruk" data-source="post: 7808501" data-attributes="member: 7015558"><p>Well you could interpret the podcast as saying, "the gods of Eberron cut off their world from the greater multiverse, but then agreed to stop interfering directly in the affairs of mortals," or you could decide the gods were somehow destroyed somewhere between cutting off the world and the present day.</p><p></p><p>That maintains the mortals perception of not knowing whether gods exist, just as they shouldn't know a greater multiverse exists. Entirely up to the DM.</p><p></p><p></p><p></p><p>To the contrary I find Wizard's respects canon so much for 5e that they are working hard to leave options open for a DM to take any interpretation they need for the game they'd like to run, which is why so much of the language used is vague and imprecise.</p><p></p><p>EDIT: The passage from the Wayfinder's on Elves supports my view on Wizard's making "canon" as loose as possibly to support many different games;</p><p><strong><em></em></strong></p><p><strong><em>Corellon and Lolth</em></strong></p><p></p><p><em>The elves of Eberron weren’t created by the gods you may know from other settings. In Eberron, the Sulat Giants created the drow as a weapon to fight the rebellious elves: there is a lingering enmity between drow and elf, but it’s not driven by the influence of Lolth. Meanwhile, the elves revere their ancestors—many of whom still linger and guide them—as opposed to distant gods. This is an opportunity to explore these traditional races in a new light. However, if you want to incorporate Corellon and Lolth, there’s a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden away to prevent the gods from influencing it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to poison their hearts and turn them to her service. Alternately, you could present both Corellon and Lolth as legendary champions from the past. Corellon could be one of the great heroes and patron ancestors of the Valenar, or one of the leaders of the Undying Court; while Lolth could be the legendary first commander of the drow, whose spirit lingers and hungers for revenge. Ultimately, it’s a question of the story you want to tell. Do you want to preserve the unique cultures of Eberron? Incorporate Corellon and Lolth into those cultures organically? Or explore the idea of these powers just discovering Eberron and awakening hidden memories in the blood of elf and drow? </em></p><p></p><p>They are literally leaving open-ended questions for you to form your own "version" of Eberron, that uses as much or as little of the multiverse as you'd like.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7808501, member: 7015558"] Well you could interpret the podcast as saying, "the gods of Eberron cut off their world from the greater multiverse, but then agreed to stop interfering directly in the affairs of mortals," or you could decide the gods were somehow destroyed somewhere between cutting off the world and the present day. That maintains the mortals perception of not knowing whether gods exist, just as they shouldn't know a greater multiverse exists. Entirely up to the DM. To the contrary I find Wizard's respects canon so much for 5e that they are working hard to leave options open for a DM to take any interpretation they need for the game they'd like to run, which is why so much of the language used is vague and imprecise. EDIT: The passage from the Wayfinder's on Elves supports my view on Wizard's making "canon" as loose as possibly to support many different games; [B][I] Corellon and Lolth[/I][/B] [I]The elves of Eberron weren’t created by the gods you may know from other settings. In Eberron, the Sulat Giants created the drow as a weapon to fight the rebellious elves: there is a lingering enmity between drow and elf, but it’s not driven by the influence of Lolth. Meanwhile, the elves revere their ancestors—many of whom still linger and guide them—as opposed to distant gods. This is an opportunity to explore these traditional races in a new light. However, if you want to incorporate Corellon and Lolth, there’s a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden away to prevent the gods from influencing it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to poison their hearts and turn them to her service. Alternately, you could present both Corellon and Lolth as legendary champions from the past. Corellon could be one of the great heroes and patron ancestors of the Valenar, or one of the leaders of the Undying Court; while Lolth could be the legendary first commander of the drow, whose spirit lingers and hungers for revenge. Ultimately, it’s a question of the story you want to tell. Do you want to preserve the unique cultures of Eberron? Incorporate Corellon and Lolth into those cultures organically? Or explore the idea of these powers just discovering Eberron and awakening hidden memories in the blood of elf and drow? [/I] They are literally leaving open-ended questions for you to form your own "version" of Eberron, that uses as much or as little of the multiverse as you'd like. [/QUOTE]
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