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New Edition Of ALIEN RPG Includes Romulus Material--But Kickstarter Delayed To 2025
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<blockquote data-quote="MGibster" data-source="post: 9479184" data-attributes="member: 4534"><p>There aren't many examples of the protagonist in the first two Alien movies being paralyzed with fear. Brett was paralyzed when he encountered the alien in the rainy room, but that's because he was completely surprised to be confronted by such a large creature because the last time he saw the thing it was the size of a cat. One of the things I like about both Alien & Aliens is the protagonist are always doing something and usually something reasonable. In Alien, Dallas comes up with a plan to get the alien off the ship, when that plan fails Ripley comes up with a different plan, and ultimately decides to scuttle the Nostromo. </p><p></p><p>I like the idea of Stress as presented in the game but I think it needs to be tweaked. If players are hesitant to take action that makes for a boring game. Stress has some other problems to. When you roll a little alien on your stress die it's an automatic failure and you have to roll on the panic table and you have to roll on the Panic table. Alien does encourage you to avoid having the players roll dice too often, but there are going to be a few low stake situations where dice rolls are necessary, and the panic table really isn't appropriate to the situation. </p><p></p><p>I'm looking forward to seeing how Stress can be improved upon. I'm also looking forward to better stealth rules.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9479184, member: 4534"] There aren't many examples of the protagonist in the first two Alien movies being paralyzed with fear. Brett was paralyzed when he encountered the alien in the rainy room, but that's because he was completely surprised to be confronted by such a large creature because the last time he saw the thing it was the size of a cat. One of the things I like about both Alien & Aliens is the protagonist are always doing something and usually something reasonable. In Alien, Dallas comes up with a plan to get the alien off the ship, when that plan fails Ripley comes up with a different plan, and ultimately decides to scuttle the Nostromo. I like the idea of Stress as presented in the game but I think it needs to be tweaked. If players are hesitant to take action that makes for a boring game. Stress has some other problems to. When you roll a little alien on your stress die it's an automatic failure and you have to roll on the panic table and you have to roll on the Panic table. Alien does encourage you to avoid having the players roll dice too often, but there are going to be a few low stake situations where dice rolls are necessary, and the panic table really isn't appropriate to the situation. I'm looking forward to seeing how Stress can be improved upon. I'm also looking forward to better stealth rules. [/QUOTE]
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New Edition Of ALIEN RPG Includes Romulus Material--But Kickstarter Delayed To 2025
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