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New Edition of Mutants & Masterminds Coming Soon, Playtest Launches at End of Month
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<blockquote data-quote="Theory of Games" data-source="post: 9705339" data-attributes="member: 7042201"><p>Steve says that, indeed, the Valiant adventures supplement was a step towards 4e. Noticeable changes:</p><ul> <li data-xf-list-type="ul">Definitely more lethal than the 'Saturday Morning Cartoon-ish' experience M&M3e has been: attacks are now separated into "lethal and non-lethal" kind of like Champions</li> <li data-xf-list-type="ul">The PL for 'new superheroes' bumps down to PL8 instead of PL10 <em>sigh</em></li> <li data-xf-list-type="ul">The core remains the same (e.g. Strength & attack bonuses will be the same) but there have been tweaks (e.g., Bonus and Penalty dice that operate like D&D5e's Advantage/Disadvantage - kinda)</li> <li data-xf-list-type="ul">Certain skills go back to the M&M2e mode of being more specific (e.g., Technology is gone, replaced by Computers, Electronics and Mechanics)</li> <li data-xf-list-type="ul">Presence gets a long-needed boost with the new Overwhelm/Impress action giving social interaction some teeth (including new Presence-based advantages like <strong>Command</strong> and <strong>Reaction</strong>)</li> <li data-xf-list-type="ul">Conditions have been "refined" (this was what I was spying at ATT in Steve's open notes for the community)</li> <li data-xf-list-type="ul">Oh yeah, Fighting and Dexterity are gone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /></li> </ul><p>There's more. Steve stresses 4e is in playtest mode and he has a history of listening to what the community wants from M&M. The Valiant Adventures quickstart is free on DrivethruRPG. Join the playest!</p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/en/product/467646/valiant-adventures-rpg-quickstart-free-pdf[/URL]</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9705339, member: 7042201"] Steve says that, indeed, the Valiant adventures supplement was a step towards 4e. Noticeable changes: [LIST] [*]Definitely more lethal than the 'Saturday Morning Cartoon-ish' experience M&M3e has been: attacks are now separated into "lethal and non-lethal" kind of like Champions [*]The PL for 'new superheroes' bumps down to PL8 instead of PL10 [I]sigh[/I] [*]The core remains the same (e.g. Strength & attack bonuses will be the same) but there have been tweaks (e.g., Bonus and Penalty dice that operate like D&D5e's Advantage/Disadvantage - kinda) [*]Certain skills go back to the M&M2e mode of being more specific (e.g., Technology is gone, replaced by Computers, Electronics and Mechanics) [*]Presence gets a long-needed boost with the new Overwhelm/Impress action giving social interaction some teeth (including new Presence-based advantages like [B]Command[/B] and [B]Reaction[/B]) [*]Conditions have been "refined" (this was what I was spying at ATT in Steve's open notes for the community) [*]Oh yeah, Fighting and Dexterity are gone :oops: [/LIST] There's more. Steve stresses 4e is in playtest mode and he has a history of listening to what the community wants from M&M. The Valiant Adventures quickstart is free on DrivethruRPG. Join the playest! [URL unfurl="true"]https://www.drivethrurpg.com/en/product/467646/valiant-adventures-rpg-quickstart-free-pdf[/URL] [/QUOTE]
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