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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New edition of OSE in 2026
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<blockquote data-quote="Nikosandros" data-source="post: 9786981" data-attributes="member: 7993"><p>[ATTACH=full]420678[/ATTACH]</p><p></p><p><a href="https://necroticgnome.com/blogs/news/old-school-essentials-2026-and-beyond?se_activity_id=200573681928&syclid=d3vnranbvqfc73fjvjig&utm_campaign=OSE+2026+Update+Revealed%3A+Get+Your+Questions+Answered+%2B+Halloween+Deals%21_200573681928&utm_medium=email&utm_source=shopify_email" target="_blank">A new edition of Old School Essentials has been announced for next year.</a></p><p></p><p>Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book. Following a common trend for many clone games, this new edition will no longer use the OGL.</p><p></p><p>Here's a list of updates taken from the linked page:</p><p></p><ul> <li data-xf-list-type="ul"><strong>New art.</strong> Around 200 new illustrations, including an illustration for every class and race, lots more monsters, and a set of beautiful colour paintings by Jacob Fleming.</li> <li data-xf-list-type="ul"><strong>Introductory material and examples.</strong> A completely rewritten introduction plus dozens of new examples of rules and gameplay, including fully detailed examples of creating a wilderness region, base town, and dungeon.</li> <li data-xf-list-type="ul"><strong>Glossary and index.</strong> The <em>Player’s Book</em> now contains a glossary of common game terms and a full index of rules topics.</li> <li data-xf-list-type="ul"><strong>Basic play appendices.</strong> An appendix in each book notes which content is derived from the Basic/Expert D&D rules and provides additional tables for those seeking a core B/X experience.</li> <li data-xf-list-type="ul"><strong>New optional rules.</strong> We're adding a handful of extra optional rules, including training, XP for magic items, hovering at death’s door, and higher Hit Die types (à la AD&D).</li> <li data-xf-list-type="ul"><strong>Class tweaks.</strong> Minor tweaks to the assassin, barbarian, knight, and ranger classes, based on feedback from players over the past 6 years. (As mentioned in our <a href="https://necroticgnome.com/blogs/news/looking-ahead-to-2025" target="_blank">end-of-2024 update</a>.)</li> <li data-xf-list-type="ul"><strong>Minor rules fixes.</strong> A small number of tiny fixes to core rules for the sake of B/X fidelity, for example attacking from behind, sea-based encounter chances, and travel effects of roads and trails.</li> </ul></blockquote><p></p>
[QUOTE="Nikosandros, post: 9786981, member: 7993"] [ATTACH type="full"]420678[/ATTACH] [URL='https://necroticgnome.com/blogs/news/old-school-essentials-2026-and-beyond?se_activity_id=200573681928&syclid=d3vnranbvqfc73fjvjig&utm_campaign=OSE+2026+Update+Revealed%3A+Get+Your+Questions+Answered+%2B+Halloween+Deals%21_200573681928&utm_medium=email&utm_source=shopify_email']A new edition of Old School Essentials has been announced for next year.[/URL] Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book. Following a common trend for many clone games, this new edition will no longer use the OGL. Here's a list of updates taken from the linked page: [LIST] [*][B]New art.[/B] Around 200 new illustrations, including an illustration for every class and race, lots more monsters, and a set of beautiful colour paintings by Jacob Fleming. [*][B]Introductory material and examples.[/B] A completely rewritten introduction plus dozens of new examples of rules and gameplay, including fully detailed examples of creating a wilderness region, base town, and dungeon. [*][B]Glossary and index.[/B] The [I]Player’s Book[/I] now contains a glossary of common game terms and a full index of rules topics. [*][B]Basic play appendices.[/B] An appendix in each book notes which content is derived from the Basic/Expert D&D rules and provides additional tables for those seeking a core B/X experience. [*][B]New optional rules.[/B] We're adding a handful of extra optional rules, including training, XP for magic items, hovering at death’s door, and higher Hit Die types (à la AD&D). [*][B]Class tweaks.[/B] Minor tweaks to the assassin, barbarian, knight, and ranger classes, based on feedback from players over the past 6 years. (As mentioned in our [URL='https://necroticgnome.com/blogs/news/looking-ahead-to-2025']end-of-2024 update[/URL].) [*][B]Minor rules fixes.[/B] A small number of tiny fixes to core rules for the sake of B/X fidelity, for example attacking from behind, sea-based encounter chances, and travel effects of roads and trails. [/LIST] [/QUOTE]
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