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New Elemental Avatar Base Class based on Avatar Series and the Warlock Base Class
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<blockquote data-quote="ChimericDream" data-source="post: 3303704" data-attributes="member: 43444"><p>I agree with the sentiment that not all of the spells should be infinite. Perhaps if you allow something like the following:</p><p></p><p>Total Number of Manipulations per day</p><p>Least: (Level +5 [possibly +10]) + Wisdom modifier</p><p>Lesser: Level + Wisdom modifier</p><p>Greater: (Level / 2) + Wisdom modifier</p><p>Greatest: Wisdom modifier</p><p></p><p>This makes it sort of like a cross between Warlock and Warmage, but still gives them quite a few Manipulations. I would also have the healing "domain" (for lack of a better word) cap out at cure crit or heal. Leave the resurrections up to the clerics. Gotta keep them around for something. So the healing one could look like this:</p><p></p><p>Least: Cure Light Wounds</p><p>Lesser: Cure Moderate Wounds</p><p>Greater: Cure Serious Wounds</p><p>Greatest: Cure Critical Wounds</p><p></p><p>or this:</p><p>Least: Cure Light Wounds</p><p>Lesser: Cure Serious Wounds</p><p>Greater: Cure Critical Wounds</p><p>Greatest: Heal</p><p></p><p>Then, they aren't getting Heal until at least 17th level, long after the clerics and druids get it. Plus, they'll have a limited number of top "slots" for the day, so using a heal is a big deal.</p><p></p><p>Even though I've never seen the anime, I realize this sort of breaks away from the true feeling of the class. However, I think that with what you're trying to do, it may be better to tone down some of the "actual" abilities in order to get it to play well with other classes. As it is, I'd never play anything but an avatar. Max out Sun, Healing, Ice, Movement, and take the first three tiers of Fire or Lightning, and it's hard to beat you with nearly any class.</p></blockquote><p></p>
[QUOTE="ChimericDream, post: 3303704, member: 43444"] I agree with the sentiment that not all of the spells should be infinite. Perhaps if you allow something like the following: Total Number of Manipulations per day Least: (Level +5 [possibly +10]) + Wisdom modifier Lesser: Level + Wisdom modifier Greater: (Level / 2) + Wisdom modifier Greatest: Wisdom modifier This makes it sort of like a cross between Warlock and Warmage, but still gives them quite a few Manipulations. I would also have the healing "domain" (for lack of a better word) cap out at cure crit or heal. Leave the resurrections up to the clerics. Gotta keep them around for something. So the healing one could look like this: Least: Cure Light Wounds Lesser: Cure Moderate Wounds Greater: Cure Serious Wounds Greatest: Cure Critical Wounds or this: Least: Cure Light Wounds Lesser: Cure Serious Wounds Greater: Cure Critical Wounds Greatest: Heal Then, they aren't getting Heal until at least 17th level, long after the clerics and druids get it. Plus, they'll have a limited number of top "slots" for the day, so using a heal is a big deal. Even though I've never seen the anime, I realize this sort of breaks away from the true feeling of the class. However, I think that with what you're trying to do, it may be better to tone down some of the "actual" abilities in order to get it to play well with other classes. As it is, I'd never play anything but an avatar. Max out Sun, Healing, Ice, Movement, and take the first three tiers of Fire or Lightning, and it's hard to beat you with nearly any class. [/QUOTE]
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New Elemental Avatar Base Class based on Avatar Series and the Warlock Base Class
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