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New equipment list
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<blockquote data-quote="tetrasodium" data-source="post: 8782261" data-attributes="member: 93670"><p>2e did not need such lists because the system was made with tons of room to accommodate lethality mitigating powerful equipment by being dangerous. by comparison 5e PCs even at low levels are walking gods who don't need lethality mitigating equipment improvements by design. 3.x took that a step further by adding room for greater differentiation in the equipment lists through acp asf crit mod crit range damage type & so on. waiting till a setting book is made to start carving in room for the needed power shift that supports a setting as 5e did is too late to begin what should have been <a href="https://www.enworld.org/threads/new-equipment-list.691886/post-8781395" target="_blank"><strong>modular</strong></a> from the start. </p><p></p><p>There is <em>absolutely</em> a need for equipment lists to have different power levels for different settings because those settings carry with them different levels of availability & expectations of growth as part of their baseline themes & tropes.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8782261, member: 93670"] 2e did not need such lists because the system was made with tons of room to accommodate lethality mitigating powerful equipment by being dangerous. by comparison 5e PCs even at low levels are walking gods who don't need lethality mitigating equipment improvements by design. 3.x took that a step further by adding room for greater differentiation in the equipment lists through acp asf crit mod crit range damage type & so on. waiting till a setting book is made to start carving in room for the needed power shift that supports a setting as 5e did is too late to begin what should have been [URL='https://www.enworld.org/threads/new-equipment-list.691886/post-8781395'][B]modular[/B][/URL] from the start. There is [I]absolutely[/I] a need for equipment lists to have different power levels for different settings because those settings carry with them different levels of availability & expectations of growth as part of their baseline themes & tropes. [/QUOTE]
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