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New errata posted, stealth changes official
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4424105" data-attributes="member: 65684"><p>I said, "You can't sneak around the battlefield without Fleeting Ghost (and specifically with Fleeting Ghost being read as granting a Stealth check) and perform your role as a Striker."</p><p></p><p>And moving around, but not attacking, isn't performing your role as a Striker. Moving around really slowly and not attacking is just useless.</p><p></p><p></p><p></p><p>The battlefield has to provide total concealment (or superior cover) in multiple places if you want to sneak around the battlefield and perform your role as a Striker (without Fleeting Ghost granting you the ability to make a Stealth check). That's not going to happen often enough to make it worth taking powers that rely on it.</p><p></p><p></p><p></p><p>It doesn't matter how many spaces you can move if you can't re-hide after attacking. And, if you moved around the battlefield, there likely isn't going to be anyone in the party where you are to flank with.</p><p></p><p></p><p></p><p></p><p>If you can't re-hide, you can't take out the guys in the back. There are a very few things you might be able to take out on a crit, but anything that isn't a minion takes multiple rounds to kill, and more if you can't get combat advantage. If you can't re-hide, as soon as you attack, you'll be blasted by everything on the map like an address in Afghanistan that tries to order a dialysis machine and clothes from a big and tall store. </p><p></p><p></p><p></p><p>There isn't a melee rogue and a ranged rogue, rangers are either/or. All rogues are proficient with and receive class bonuses with melee and ranged attacks. Rogues should be using a combination of flanking, stealth and powers with both melee and ranged attacks. Stealth is a default trained skill for rogues for a reason. </p><p></p><p>And even if there was such a thing as a melee or ranged rogue, who would want to play a character that just uses Deft Strike over and over and over?</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4424105, member: 65684"] I said, "You can't sneak around the battlefield without Fleeting Ghost (and specifically with Fleeting Ghost being read as granting a Stealth check) and perform your role as a Striker." And moving around, but not attacking, isn't performing your role as a Striker. Moving around really slowly and not attacking is just useless. The battlefield has to provide total concealment (or superior cover) in multiple places if you want to sneak around the battlefield and perform your role as a Striker (without Fleeting Ghost granting you the ability to make a Stealth check). That's not going to happen often enough to make it worth taking powers that rely on it. It doesn't matter how many spaces you can move if you can't re-hide after attacking. And, if you moved around the battlefield, there likely isn't going to be anyone in the party where you are to flank with. If you can't re-hide, you can't take out the guys in the back. There are a very few things you might be able to take out on a crit, but anything that isn't a minion takes multiple rounds to kill, and more if you can't get combat advantage. If you can't re-hide, as soon as you attack, you'll be blasted by everything on the map like an address in Afghanistan that tries to order a dialysis machine and clothes from a big and tall store. There isn't a melee rogue and a ranged rogue, rangers are either/or. All rogues are proficient with and receive class bonuses with melee and ranged attacks. Rogues should be using a combination of flanking, stealth and powers with both melee and ranged attacks. Stealth is a default trained skill for rogues for a reason. And even if there was such a thing as a melee or ranged rogue, who would want to play a character that just uses Deft Strike over and over and over? [/QUOTE]
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