Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New errata posted, stealth changes official
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerve" data-source="post: 4424375" data-attributes="member: 2412"><p>I haven't played tons of 4e, just a few encounters and thought about it a lot, so perhaps you've found something I haven't. But you mention that rogues should use a combination and I wholeheartedly agree. From what I've seen on the boards people are saying that fights are usually done in less than 10 rounds. Certainly at lower levels a rogue is going to have to do his At-wills often in a combat, whether or not he's stealthy or not. So why not do a few Deft strikes from range, stealthily move to another hidden area 6 squares away with no movement penalty with Fleeting ghost to get a better angle at a new enemy, Deft strike, then when the defender moves into a suitable position charge/move out into a flanking position to get Combat advantage. Then when you move towards the controller in the back use your Encounter to daze him, then next round hit him with sly flourish while you have CA on him.</p><p></p><p>I don't see what's so bad about sneaking around a bit to flank enemies and get into good position and then use all your rogue bag of tricks. I've seen the rogue in our campaign use Sly Flourish over and over. My character used his at-wills over and over. That's what ya do.</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 4424375, member: 2412"] I haven't played tons of 4e, just a few encounters and thought about it a lot, so perhaps you've found something I haven't. But you mention that rogues should use a combination and I wholeheartedly agree. From what I've seen on the boards people are saying that fights are usually done in less than 10 rounds. Certainly at lower levels a rogue is going to have to do his At-wills often in a combat, whether or not he's stealthy or not. So why not do a few Deft strikes from range, stealthily move to another hidden area 6 squares away with no movement penalty with Fleeting ghost to get a better angle at a new enemy, Deft strike, then when the defender moves into a suitable position charge/move out into a flanking position to get Combat advantage. Then when you move towards the controller in the back use your Encounter to daze him, then next round hit him with sly flourish while you have CA on him. I don't see what's so bad about sneaking around a bit to flank enemies and get into good position and then use all your rogue bag of tricks. I've seen the rogue in our campaign use Sly Flourish over and over. My character used his at-wills over and over. That's what ya do. Tellerve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New errata posted, stealth changes official
Top