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New Errata Released For D&D PHB, OotA, Xanathar, and ToF
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<blockquote data-quote="Ruin Explorer" data-source="post: 7958746" data-attributes="member: 18"><p>Not quite - he suggested a far more reasonable 2x stat mod, which is much closer to where this should be. I agree with your analysis re: the utility overall - cast as a 3rd-4th level slot it's drastically more effective, but still I think not quite right. And it's weird because Crawford nailed it, but apparently someone in the decision chain changed it to a lower value.</p><p></p><p>Reminds me of the time Crawford was entirely reasonable about sidekicks, and how they should be implemented, and was apparently totally ignored and overridden by persons unknown, who made sidekicks into 3E-style trash (not a critique of 3E, note, just a characterization of the particular, and very-inappropriate-to-5E design that they echoed).</p><p></p><p></p><p></p><p>As I noted, this goes way beyond what Crawford suggested - it's barely above half the power of his suggested value, which puts it in a particularly bad place. They changed one problem (overpowered out of combat, not unreasonable in combat) into a different problem (underpowered period), whilst breaking their word in the process. I'm fine with them breaking their word, but if it's worth doing that for this one spell, it's worth doing it for other stuff.</p><p></p><p>Obviously in any campaign I run I'll follow Crawford's suggestion, and suggest DMs in the two games I play in do likewise, but it's lame and inconsistent. If you're going to go so far as to break your own word to nerf something, at least nerf it correctly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7958746, member: 18"] Not quite - he suggested a far more reasonable 2x stat mod, which is much closer to where this should be. I agree with your analysis re: the utility overall - cast as a 3rd-4th level slot it's drastically more effective, but still I think not quite right. And it's weird because Crawford nailed it, but apparently someone in the decision chain changed it to a lower value. Reminds me of the time Crawford was entirely reasonable about sidekicks, and how they should be implemented, and was apparently totally ignored and overridden by persons unknown, who made sidekicks into 3E-style trash (not a critique of 3E, note, just a characterization of the particular, and very-inappropriate-to-5E design that they echoed). As I noted, this goes way beyond what Crawford suggested - it's barely above half the power of his suggested value, which puts it in a particularly bad place. They changed one problem (overpowered out of combat, not unreasonable in combat) into a different problem (underpowered period), whilst breaking their word in the process. I'm fine with them breaking their word, but if it's worth doing that for this one spell, it's worth doing it for other stuff. Obviously in any campaign I run I'll follow Crawford's suggestion, and suggest DMs in the two games I play in do likewise, but it's lame and inconsistent. If you're going to go so far as to break your own word to nerf something, at least nerf it correctly. [/QUOTE]
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New Errata Released For D&D PHB, OotA, Xanathar, and ToF
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