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<blockquote data-quote="Ryujin" data-source="post: 5002045" data-attributes="member: 27897"><p>I went a different route, starting with two 16s (INT and CHA, now 22 and 20 respectively), with an Eladrin. That put INT 2 points higher than my main attack stat. I teleport like a mofo and my effects get a boost, but my hit bonus suffers.</p><p></p><p>That's some substantial damage there. At 17th level I'm kicking out 2d10+2d6+d8+16 with Cursegrind using a Longsword Of Summer. Not enough DEX for Dual Implement Spellcaster. Since my primary implement is the longsword I'll be tossing a 12th level Khyber Shard of the Fiery Depths on it, for an additional +3 damage on all powers and melee basic attack (the sword does fire damage), next playing session. I like the additional damage from the sword, but I'd be just as happy with a radiant weapon. Also using Gloves of Eldritch Admixture, like you. I gave up on Called Shot. My original concept included Called Shot and Prime Punisher for +23 hit 2d8+2d6+16 damage on a melee basic attack at 17th, but I wasn't getting to use it enough.</p><p></p><p>As stated elsewhere I MC'd into Bard, for both flavour and mechanical reasons.</p><p></p><p>The Puck reference is from Shakespear's A Midsummer Night's Dream, which he stole from Celtic Mythology, which in turn got stolen by some comic book guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I wonder which of us will have our "tricks" nerfed first, in the next updates <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Ryujin, post: 5002045, member: 27897"] I went a different route, starting with two 16s (INT and CHA, now 22 and 20 respectively), with an Eladrin. That put INT 2 points higher than my main attack stat. I teleport like a mofo and my effects get a boost, but my hit bonus suffers. That's some substantial damage there. At 17th level I'm kicking out 2d10+2d6+d8+16 with Cursegrind using a Longsword Of Summer. Not enough DEX for Dual Implement Spellcaster. Since my primary implement is the longsword I'll be tossing a 12th level Khyber Shard of the Fiery Depths on it, for an additional +3 damage on all powers and melee basic attack (the sword does fire damage), next playing session. I like the additional damage from the sword, but I'd be just as happy with a radiant weapon. Also using Gloves of Eldritch Admixture, like you. I gave up on Called Shot. My original concept included Called Shot and Prime Punisher for +23 hit 2d8+2d6+16 damage on a melee basic attack at 17th, but I wasn't getting to use it enough. As stated elsewhere I MC'd into Bard, for both flavour and mechanical reasons. The Puck reference is from Shakespear's A Midsummer Night's Dream, which he stole from Celtic Mythology, which in turn got stolen by some comic book guy ;) I wonder which of us will have our "tricks" nerfed first, in the next updates :lol: [/QUOTE]
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