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<blockquote data-quote="Pickles JG" data-source="post: 5329184" data-attributes="member: 61501"><p>There is room in the game for feats & class features that make sub optimal choices more palatable. These feats can be super efficient as they include a lot of catch up as well as the acutal goodness. 3e paragon paths often tried to do this but they rarely gave enough efficiency to compensate for the inherent badness of whatever they were buffing (sorryo for the waffle I cant remember any specific examples now, 3e is a distant memory for me)</p><p> </p><p>With expertise Staff is a reach weapon so dazing a target with backbreaker is especially good. Not sure its -2 to hit good but still it allows you to be more controllery. It is a good idea that these builds do something other than just catching up on damage, for which you might as well just refluff your fullblade.</p><p> </p><p>Slayers have no multi target attacks (or anything) so the rapid staff is a good twist for them too. Master at Arms means you can more easily use a variety of weapons - inherent bonuses would make this still better. </p><p> </p><p>Anyway I have not seen it all in play but it looks like it might be good. Pyromancer is very dull, it's not even the first wizard fire build we had one a couple of months ago. I would much rather see a conjurer or diviner.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5329184, member: 61501"] There is room in the game for feats & class features that make sub optimal choices more palatable. These feats can be super efficient as they include a lot of catch up as well as the acutal goodness. 3e paragon paths often tried to do this but they rarely gave enough efficiency to compensate for the inherent badness of whatever they were buffing (sorryo for the waffle I cant remember any specific examples now, 3e is a distant memory for me) With expertise Staff is a reach weapon so dazing a target with backbreaker is especially good. Not sure its -2 to hit good but still it allows you to be more controllery. It is a good idea that these builds do something other than just catching up on damage, for which you might as well just refluff your fullblade. Slayers have no multi target attacks (or anything) so the rapid staff is a good twist for them too. Master at Arms means you can more easily use a variety of weapons - inherent bonuses would make this still better. Anyway I have not seen it all in play but it looks like it might be good. Pyromancer is very dull, it's not even the first wizard fire build we had one a couple of months ago. I would much rather see a conjurer or diviner. [/QUOTE]
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