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<blockquote data-quote="MrMyth" data-source="post: 5329306" data-attributes="member: 61155"><p>Fair enough. Still, plenty of caster powers can already be issues for party members, as you yourself note. The wizard who invests in this just needs to be careful about his use of his powers. </p><p> </p><p></p><p> </p><p>I think you are missing part of the goal of the game. It's to have fun, which for many involves playing the character they want to play. There is now a greater ability to play a staff-based character (an archetype many enjoy) without feeling like you have been crippled in effectiveness. Compared to other builds, you may be slightly behind in some areas, but options like these help keep you capable and give some cool options of their own. </p><p> </p><p>I honestly don't want to see options so good that they become game-winners. Ones that are solid and flavorful, help mitigate weaknesses of the weapon, and provide unique abilities and benefits? That sounds perfectly fine for me.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5329306, member: 61155"] Fair enough. Still, plenty of caster powers can already be issues for party members, as you yourself note. The wizard who invests in this just needs to be careful about his use of his powers. I think you are missing part of the goal of the game. It's to have fun, which for many involves playing the character they want to play. There is now a greater ability to play a staff-based character (an archetype many enjoy) without feeling like you have been crippled in effectiveness. Compared to other builds, you may be slightly behind in some areas, but options like these help keep you capable and give some cool options of their own. I honestly don't want to see options so good that they become game-winners. Ones that are solid and flavorful, help mitigate weaknesses of the weapon, and provide unique abilities and benefits? That sounds perfectly fine for me. [/QUOTE]
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