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<blockquote data-quote="MrMyth" data-source="post: 5329609" data-attributes="member: 61155"><p>We've seen plenty of feat heavy articles before. We've also seen articles, like the recent one on gnomes, that included one power for each of a variety of classes. </p><p> </p><p>Why is it hard to accept they could easily do the same thing with Essentials content? Have an article for Rogues with feats for various builds, some for the Artful Dodger, some for the Thief, some open to all rogues. With some new powers alongside new tricks. </p><p> </p><p>It's just... we've seen <em>tons</em> of articles like this already. But as soon as Essentials is mentioned, people don't think it can happen. I don't see why. </p><p> </p><p>Indeed, in these very articles, we've seen the opposite - the Staff articles includes feats for divine characters, rogues, small characters, all of which can be taken by Non-Essentials characters. The lack of generic staff feats wasn't because they would have been impossible to add, but because the author of the article felt <em>they weren't needed</em>, felt that the Tempest build plus Staff Expertise could already support staff fighters, and thus made a design decision not to include any. </p><p> </p><p>The restrictions of Essentials vs Non-Essentials had nothing to do with it. </p><p> </p><p></p><p> </p><p>The Pyromancer article presents <em>an entirely new school</em> for the Mage. That's very different from simply providing support for the Mage - you can easily have an article that presents powers that both the Mage and all earlier Wizard builds can make use of. </p><p> </p><p>Again, I can see the concerns that articles will only support Essentials content, though I think that sort of judgement should probably wait until after the Essentials release is over. But claims that it isn't <em>possible</em> to produce support for both Essentials and pre-Essentials material... there is no truth to that, and these articles certainly aren't proof for that sort of claim.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5329609, member: 61155"] We've seen plenty of feat heavy articles before. We've also seen articles, like the recent one on gnomes, that included one power for each of a variety of classes. Why is it hard to accept they could easily do the same thing with Essentials content? Have an article for Rogues with feats for various builds, some for the Artful Dodger, some for the Thief, some open to all rogues. With some new powers alongside new tricks. It's just... we've seen [I]tons[/I] of articles like this already. But as soon as Essentials is mentioned, people don't think it can happen. I don't see why. Indeed, in these very articles, we've seen the opposite - the Staff articles includes feats for divine characters, rogues, small characters, all of which can be taken by Non-Essentials characters. The lack of generic staff feats wasn't because they would have been impossible to add, but because the author of the article felt [I]they weren't needed[/I], felt that the Tempest build plus Staff Expertise could already support staff fighters, and thus made a design decision not to include any. The restrictions of Essentials vs Non-Essentials had nothing to do with it. The Pyromancer article presents [I]an entirely new school[/I] for the Mage. That's very different from simply providing support for the Mage - you can easily have an article that presents powers that both the Mage and all earlier Wizard builds can make use of. Again, I can see the concerns that articles will only support Essentials content, though I think that sort of judgement should probably wait until after the Essentials release is over. But claims that it isn't [I]possible[/I] to produce support for both Essentials and pre-Essentials material... there is no truth to that, and these articles certainly aren't proof for that sort of claim. [/QUOTE]
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