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<blockquote data-quote="Tony Vargas" data-source="post: 5329761" data-attributes="member: 996"><p>Possible, certainly. 'Easy,' maybe not. But easy or not, it's something that'll have to be done quite consciously. When builds were more mechanically consistent, any new build was like a 'rising tide lifting all boats,' it might have a few powers heavily slanted for it, but inevitably would include powers other builds might use, too. </p><p></p><p>That absolutely could be done. It'd just need to be a bit longer than a similar article offering Rogue feats & powers useable by all 4e Rogue builds would have been. Because Tricks are necessarily exclusive to Theives, while Theives are excluded from attack powers, and feats would need to avoid keying off class features, or have different flavors for differently-featured classes, so you'd have to have a Trick and a power that was substantially similar to the Trick, to open the same option up to all builds. </p><p></p><p></p><p></p><p> </p><p>I don't think that claim has been made. It's just that 4e and Essentials builds are going to require, to varying degrees, separate support - maybe in the same article, but still mechanically distinct. The 'new direction' of which Essentials is repesentative includes making classes and builds more mechanically distinct, an inevitably consequence of that being that a greater volume of support material would be required to deliver the same amount of new options to both sorts of builds. That very much 'opens up design space' - another point of the new direction. If it means WotC can get double or tripple duty out of a concept by providing both pre- and post- Essentials ways of doing it, well, that's just more product to put out...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5329761, member: 996"] Possible, certainly. 'Easy,' maybe not. But easy or not, it's something that'll have to be done quite consciously. When builds were more mechanically consistent, any new build was like a 'rising tide lifting all boats,' it might have a few powers heavily slanted for it, but inevitably would include powers other builds might use, too. That absolutely could be done. It'd just need to be a bit longer than a similar article offering Rogue feats & powers useable by all 4e Rogue builds would have been. Because Tricks are necessarily exclusive to Theives, while Theives are excluded from attack powers, and feats would need to avoid keying off class features, or have different flavors for differently-featured classes, so you'd have to have a Trick and a power that was substantially similar to the Trick, to open the same option up to all builds. I don't think that claim has been made. It's just that 4e and Essentials builds are going to require, to varying degrees, separate support - maybe in the same article, but still mechanically distinct. The 'new direction' of which Essentials is repesentative includes making classes and builds more mechanically distinct, an inevitably consequence of that being that a greater volume of support material would be required to deliver the same amount of new options to both sorts of builds. That very much 'opens up design space' - another point of the new direction. If it means WotC can get double or tripple duty out of a concept by providing both pre- and post- Essentials ways of doing it, well, that's just more product to put out... [/QUOTE]
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