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<blockquote data-quote="Tony Vargas" data-source="post: 5331239" data-attributes="member: 996"><p>Sure, for the builds that take powers you have to design one power per level. For the builds that don't, you just need the features. I've designed variant classes for each version of D&D since 1e AD&D, and 4e was by far the hardest. Essentials looks like it'd be a lot easier. </p><p></p><p>Really? How hard would it be to pick existing Cleric powers and group them into a domain? Not hard at all - the work of minutes if you're already familiar with Cleric powers in general. Ditto 'updating' existing wizard spells to add a school keyword. There are plenty of poison, cold, psychic, and thunder & lightning keyword powers ready to be grouped together for such builds. </p><p></p><p></p><p>That's half the powers you'd need to present a viable 4e build, because there's no /choice/ required. And, not all those powers need be new.</p><p></p><p>Yes, they do. And it was easier to create a 3.5 class (an entire class, mind you) than it is to create a 4e /build/. Conversely, it could be a lot more work to create a 3.5 /character/ (assuming a more complex multi-/prestige-class build) than a 4e character (especially with the CB, but even without it, still easier).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5331239, member: 996"] Sure, for the builds that take powers you have to design one power per level. For the builds that don't, you just need the features. I've designed variant classes for each version of D&D since 1e AD&D, and 4e was by far the hardest. Essentials looks like it'd be a lot easier. Really? How hard would it be to pick existing Cleric powers and group them into a domain? Not hard at all - the work of minutes if you're already familiar with Cleric powers in general. Ditto 'updating' existing wizard spells to add a school keyword. There are plenty of poison, cold, psychic, and thunder & lightning keyword powers ready to be grouped together for such builds. That's half the powers you'd need to present a viable 4e build, because there's no /choice/ required. And, not all those powers need be new. Yes, they do. And it was easier to create a 3.5 class (an entire class, mind you) than it is to create a 4e /build/. Conversely, it could be a lot more work to create a 3.5 /character/ (assuming a more complex multi-/prestige-class build) than a 4e character (especially with the CB, but even without it, still easier). [/QUOTE]
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