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<blockquote data-quote="AbdulAlhazred" data-source="post: 5332347" data-attributes="member: 82106"><p>I don't think 3.x has less clutter, no, but 3.x was out for 8 years before it got to that point. I mean at the end of 1e it was ALMOST at that point after 12 years. 2e got there as well in about the same time period. I expect ANY edition will get there, but my point is that if you really have to publish a book a month then how is any system going to last even 3 years? People I game with ALREADY think 4e is bloated. What happens when there simply isn't enough interest in more books? Well, Essentials happened basically. You can't keep playing THAT game forever though. So what, in 2 more years we get a whole new edition? No thanks.</p><p></p><p>OH, and being a guy that recently incorporated Javascript support into a complex user facing application.... No, a monkey can't do it. If the program you're starting with is VERY VERY WELL designed you MIGHT be able to do it without scrapping the host application and starting over, maybe. If it is a design goal from the start, then it shouldn't be a giant problem to support scripting. The thing is if you look at CB it is a giant mass of complex rules and exceptions to rules and variations of rules operating on structured data. I doubt it would be SIMPLE. It MIGHT be possible. </p><p></p><p></p><p></p><p>Meh, there are a very large number of counterexamples to that. I might also point out that FASA basically went out of business. WW has LONG since dropped the book a month thing as well. I understand the temptation and for some sorts of games that enjoy a surge in popularity but don't have infinite staying power yes, but I don't think D&D is that game. I'm not real convinced that WE AS THE FANS are best served by a relentlessly commercial approach to the game either. Sure, it probably needs to be a money-making venture, but I'd much rather have a slimmer, better designed, and more cohesive system than "OMG we gotta make a new Fighter subclass this month so we can have MOAR $$$$", feh.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5332347, member: 82106"] I don't think 3.x has less clutter, no, but 3.x was out for 8 years before it got to that point. I mean at the end of 1e it was ALMOST at that point after 12 years. 2e got there as well in about the same time period. I expect ANY edition will get there, but my point is that if you really have to publish a book a month then how is any system going to last even 3 years? People I game with ALREADY think 4e is bloated. What happens when there simply isn't enough interest in more books? Well, Essentials happened basically. You can't keep playing THAT game forever though. So what, in 2 more years we get a whole new edition? No thanks. OH, and being a guy that recently incorporated Javascript support into a complex user facing application.... No, a monkey can't do it. If the program you're starting with is VERY VERY WELL designed you MIGHT be able to do it without scrapping the host application and starting over, maybe. If it is a design goal from the start, then it shouldn't be a giant problem to support scripting. The thing is if you look at CB it is a giant mass of complex rules and exceptions to rules and variations of rules operating on structured data. I doubt it would be SIMPLE. It MIGHT be possible. Meh, there are a very large number of counterexamples to that. I might also point out that FASA basically went out of business. WW has LONG since dropped the book a month thing as well. I understand the temptation and for some sorts of games that enjoy a surge in popularity but don't have infinite staying power yes, but I don't think D&D is that game. I'm not real convinced that WE AS THE FANS are best served by a relentlessly commercial approach to the game either. Sure, it probably needs to be a money-making venture, but I'd much rather have a slimmer, better designed, and more cohesive system than "OMG we gotta make a new Fighter subclass this month so we can have MOAR $$$$", feh. [/QUOTE]
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