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New Exalted Feats (or, a Fix for Vow of Poverty)
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<blockquote data-quote="Jack Simth" data-source="post: 4253284" data-attributes="member: 29252"><p>I was thinking on how to fix the Vow of Poverty - the issue isn't so much that the Vow of Poverty itself is weak, it's that the non-casters don't get the stuff they'd normally get through wealth - Flight for when the battle leaves the ground, teleportation and invisibility for when a fight turns sour, and so on. The Vow of Poverty does, on the other hand, grant bonus exalted feats - which means we can "fix" the Vow of Poverty relatively simply by arranging for new exalted feats to grant those missing abilities. So without further ado, I present to you:</p><p></p><p></p><p><span style="font-size: 15px">New Exalted Feats</span></p><p></p><p><strong>Yearn for the Heavens[Exalted]</strong></p><p>You have learned to use your bond with the celestial realms to tug on the heavens a little, cushioning your falls.</p><p><strong>Prerequisite:</strong> Dex 13</p><p><strong>Benefit:</strong> When you fall, subtract 10 feet from your effective falling distance per [Exalted] feat you posses; if you have 11 or more Exalted feats, you take no damage from falling at all. This does not alter your actual falling speed, just the amount of damage you take from the impact. This is a supernatural ability. </p><p></p><p><strong>Reach for the Heavens[Exalted]</strong></p><p>Your bond with the celestial realms is very strong, and you have learned how to use that bond to pull yourself up off the ground for short periods of time.</p><p><strong>Prerequisite:</strong> Dex 16, Yearn for Heavens, Character Level 8</p><p><strong>Benefit:</strong> As a Swift action, you can grant yourself a fly speed equal to your land speed (good maneuverability) usable once per day per Exalted feat you possess. This fly speed lasts for five rounds, and is a supernatural ability.</p><p></p><p><strong>Climb to the Heavens[Exalted]</strong></p><p>Your bond with the celestial realms is so strong that you can use it fly indefinitely.</p><p><strong>Prerequisite:</strong> Dex 19, Yearn for the Heavens, Reach for the Heavens, Character Level 12</p><p><strong>Benefit:</strong> You gain a fly speed equal to twice your land speed (average maneuverability), usable at will. This is a supernatural ability.</p><p></p><p>Pre-edit version:</p><p>[sblock]</p><p><strong>Yearn for the Heavens[Exalted]</strong></p><p>You have learned to use your bond with the celestial realms to tug on the heavens a little, cushioning your falls.</p><p><strong>Prerequisite:</strong> Dex 13</p><p><strong>Benefit:</strong> When you fall, subtract 10 feet from your effective falling distance per [Exalted] feat you posses; if you have 11 or more Exalted feats, you take no damage from falling at all. This does not alter your actual falling speed, just the amount of damage you take from the impact. This is a supernatural ability. </p><p></p><p><strong>Reach for the Heavens[Exalted]</strong></p><p>Your bond with the celestial realms is very strong, and you have learned how to use that bond to pull yourself up off the ground for short periods of time.</p><p><strong>Prerequisite:</strong> Dex 16, Yearn for Heaven, Character Level 5</p><p><strong>Benefit:</strong> As a Swift action, you can grant yourself a fly speed equal to your land speed (good maneuverability) usable once per day per Exalted feat you possess. This fly speed lasts for five rounds, and is a supernatural ability.</p><p></p><p><strong>Climb to the Heavens[Exalted]</strong></p><p>Your bond with the celestial realms is so strong that you can use it fly indefinitely.</p><p><strong>Prerequisite:</strong> Dex 19, Yearn for the Heavens, Reach for the Heavens</p><p><strong>Benefit:</strong> You gain a fly speed equal to twice your land speed (average maneuverability), usable at will. This is a supernatural ability.</p><p>[/sblock]</p><p>----------------------------------------</p><p>Some notes:</p><p>1st level is where the Wizard gains the ability to cast Slowfall, 5th level is where a Wizard gains the ability to cast Fly. 9th, Overland Flight ... which do essentially what these feats do, and are achievable at about the same level. </p><p></p><p>Any comments on the balance of the above?</p><p></p><p>So, anyone have any reasonably flavorful ways to do some fairly short feat chains for invisibility (ala Potions of Invisibility), and minor teleportation (ala a Cape of the Monteback) in such a way that it's reasonably balanced?</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4253284, member: 29252"] I was thinking on how to fix the Vow of Poverty - the issue isn't so much that the Vow of Poverty itself is weak, it's that the non-casters don't get the stuff they'd normally get through wealth - Flight for when the battle leaves the ground, teleportation and invisibility for when a fight turns sour, and so on. The Vow of Poverty does, on the other hand, grant bonus exalted feats - which means we can "fix" the Vow of Poverty relatively simply by arranging for new exalted feats to grant those missing abilities. So without further ado, I present to you: [SIZE="4"]New Exalted Feats[/SIZE] [b]Yearn for the Heavens[Exalted][/b] You have learned to use your bond with the celestial realms to tug on the heavens a little, cushioning your falls. [b]Prerequisite:[/b] Dex 13 [b]Benefit:[/b] When you fall, subtract 10 feet from your effective falling distance per [Exalted] feat you posses; if you have 11 or more Exalted feats, you take no damage from falling at all. This does not alter your actual falling speed, just the amount of damage you take from the impact. This is a supernatural ability. [b]Reach for the Heavens[Exalted][/b] Your bond with the celestial realms is very strong, and you have learned how to use that bond to pull yourself up off the ground for short periods of time. [b]Prerequisite:[/b] Dex 16, Yearn for Heavens, Character Level 8 [b]Benefit:[/b] As a Swift action, you can grant yourself a fly speed equal to your land speed (good maneuverability) usable once per day per Exalted feat you possess. This fly speed lasts for five rounds, and is a supernatural ability. [b]Climb to the Heavens[Exalted][/b] Your bond with the celestial realms is so strong that you can use it fly indefinitely. [b]Prerequisite:[/b] Dex 19, Yearn for the Heavens, Reach for the Heavens, Character Level 12 [b]Benefit:[/b] You gain a fly speed equal to twice your land speed (average maneuverability), usable at will. This is a supernatural ability. Pre-edit version: [sblock] [b]Yearn for the Heavens[Exalted][/b] You have learned to use your bond with the celestial realms to tug on the heavens a little, cushioning your falls. [b]Prerequisite:[/b] Dex 13 [b]Benefit:[/b] When you fall, subtract 10 feet from your effective falling distance per [Exalted] feat you posses; if you have 11 or more Exalted feats, you take no damage from falling at all. This does not alter your actual falling speed, just the amount of damage you take from the impact. This is a supernatural ability. [b]Reach for the Heavens[Exalted][/b] Your bond with the celestial realms is very strong, and you have learned how to use that bond to pull yourself up off the ground for short periods of time. [b]Prerequisite:[/b] Dex 16, Yearn for Heaven, Character Level 5 [b]Benefit:[/b] As a Swift action, you can grant yourself a fly speed equal to your land speed (good maneuverability) usable once per day per Exalted feat you possess. This fly speed lasts for five rounds, and is a supernatural ability. [b]Climb to the Heavens[Exalted][/b] Your bond with the celestial realms is so strong that you can use it fly indefinitely. [b]Prerequisite:[/b] Dex 19, Yearn for the Heavens, Reach for the Heavens [b]Benefit:[/b] You gain a fly speed equal to twice your land speed (average maneuverability), usable at will. This is a supernatural ability. [/sblock] ---------------------------------------- Some notes: 1st level is where the Wizard gains the ability to cast Slowfall, 5th level is where a Wizard gains the ability to cast Fly. 9th, Overland Flight ... which do essentially what these feats do, and are achievable at about the same level. Any comments on the balance of the above? So, anyone have any reasonably flavorful ways to do some fairly short feat chains for invisibility (ala Potions of Invisibility), and minor teleportation (ala a Cape of the Monteback) in such a way that it's reasonably balanced? [/QUOTE]
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