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New Exalted Feats (or, a Fix for Vow of Poverty)
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<blockquote data-quote="Jack Simth" data-source="post: 4254873" data-attributes="member: 29252"><p>A halfling Druid can be permanently flying at 4th level, pure Core - the Dire Bat animal companion has fly 40 (good), and can be taken at that level. Reduce Animal (Druid-2, duration of 10 minutes/level) even permits the halfling to do this in dungeons sized for medium critters. Clerics and Druids get Air Walk as a 4th level spell, and at 10 minutes/level, they'll only need a few copies to get them through the day. I just called the Wizard versions a decent average.</p><p></p><p>Could move the level requirements, though, readily enough - 7th and 12th, you said?</p><p></p><p>Could do that; what speeds would you suggest?</p><p></p><p>Yes and no.</p><p></p><p>The Vow of Poverty is not, in and of itself, weak; it's just that there's no real flexibility to it. The Vow of Poverty gives you some rather nice things - but there's a catch: you can't use magic items, and the Vow of Poverty doesn't give you certain types of things that noncasters traditionally gain through items - flight, invisibility, and teleportation being the big three (roughly in that order, too). If you're a spellcaster, this isn't much of an issue, as you can do that yourself. If you're not a spellcaster, this means you have to beg spell slots (and actions in battle, for the shorter-duration effects) from the spellcasters in the party. When a 5th level Wizard with Fly and a bow can turn you into mincemeat at 10th level if you don't have support, you've got a serious problem that needs addressing. This is an attempt at addressing that.</p><p></p><p></p><p>Right - you were playing characters that could fly on their own. Try it with someone that can't fly at mid to high levels. Almost any flying opponent with ranged attacks will turn most noncasting VoP characters into mincemeat. You'll have a drastically different experience. This is an attempt to fix that, by making Flight more accessible to noncasters.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4254873, member: 29252"] A halfling Druid can be permanently flying at 4th level, pure Core - the Dire Bat animal companion has fly 40 (good), and can be taken at that level. Reduce Animal (Druid-2, duration of 10 minutes/level) even permits the halfling to do this in dungeons sized for medium critters. Clerics and Druids get Air Walk as a 4th level spell, and at 10 minutes/level, they'll only need a few copies to get them through the day. I just called the Wizard versions a decent average. Could move the level requirements, though, readily enough - 7th and 12th, you said? Could do that; what speeds would you suggest? Yes and no. The Vow of Poverty is not, in and of itself, weak; it's just that there's no real flexibility to it. The Vow of Poverty gives you some rather nice things - but there's a catch: you can't use magic items, and the Vow of Poverty doesn't give you certain types of things that noncasters traditionally gain through items - flight, invisibility, and teleportation being the big three (roughly in that order, too). If you're a spellcaster, this isn't much of an issue, as you can do that yourself. If you're not a spellcaster, this means you have to beg spell slots (and actions in battle, for the shorter-duration effects) from the spellcasters in the party. When a 5th level Wizard with Fly and a bow can turn you into mincemeat at 10th level if you don't have support, you've got a serious problem that needs addressing. This is an attempt at addressing that. Right - you were playing characters that could fly on their own. Try it with someone that can't fly at mid to high levels. Almost any flying opponent with ranged attacks will turn most noncasting VoP characters into mincemeat. You'll have a drastically different experience. This is an attempt to fix that, by making Flight more accessible to noncasters. [/QUOTE]
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New Exalted Feats (or, a Fix for Vow of Poverty)
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