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New Excerpts - Tome of Battle & Dragons of Faerun
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<blockquote data-quote="I'm Cleo" data-source="post: 2988389" data-attributes="member: 40615"><p>Bear in mind also that the comparison earlier in the thread was "Fighter using only PHB" vs. "Additional class using all the mechanics in the PHB <em>and</em> a whole book devoted to adding stuff to that class."</p><p></p><p>If you include stuff from the Complete series, the Fighter looks better (better than he did, not necessarily better than the Warblade).  The two classes aren't going to do the exact same thing, either.  "Halberd Trip-Monkey" is a build that requires Combat Expertise and Improved Trip -- that's pretty much it.  It doesn't leverage the Fighter's main asset:  feats.  The Warblade is going to be able to trip as well as the Fighter, and then have all his special abilities on top of that.  I could make a Wizard 6 with Combat Expertise and Improved Trip (and Martial Weapon Proficiency [Halberd]), but a comparison would be silly. </p><p></p><p>How about a Fighter 6 with Power Attack, Cleave, Improved Bull Rush, Shock Trooper, Leap Attack, Combat Expertise, and Improved Trip (and he still get another feat -- Lightning Reflexes to even things out?  Improved Initiative for his charge-tastic-ness?).  He can still trip as well as the Warblade, and he has access to a highly feat-intensive attack routine (notably, charging with an 8:1 PA return and no penalty to hit).</p><p></p><p>A battle would be determined by how things "rolled out" -- if the Fighter criticals on the charge, he probably one-shots the Warblade.  Can the Warblade survive the initial charge and disable the Fighter before the Fighter attacks again?  Can the Warblade somehow stop the Fighter's charge before it even happens?  Winning initiative is important.  Things are pretty contingent, which leads me to suspect that it's pretty even.  They just do different things -- the Fighter is better at heavily feat-intensive attack routines and the Warblade is better at tactical fighting with cool special abilities.</p><p></p><p>I think the Barbarian is a more interesting comparison.  Obviously (as has been pointed out), he wouldn't go for the tripping thing.  Through 6 levels, the Barbarian would presumably do more damage, but the Warblade would have more abilities.  I haven't really seen the book in that much detail yet, so I can't say much more. </p><p></p><p>I'm Cleo!</p></blockquote><p></p>
[QUOTE="I'm Cleo, post: 2988389, member: 40615"] Bear in mind also that the comparison earlier in the thread was "Fighter using only PHB" vs. "Additional class using all the mechanics in the PHB [i]and[/i] a whole book devoted to adding stuff to that class." If you include stuff from the Complete series, the Fighter looks better (better than he did, not necessarily better than the Warblade). The two classes aren't going to do the exact same thing, either. "Halberd Trip-Monkey" is a build that requires Combat Expertise and Improved Trip -- that's pretty much it. It doesn't leverage the Fighter's main asset: feats. The Warblade is going to be able to trip as well as the Fighter, and then have all his special abilities on top of that. I could make a Wizard 6 with Combat Expertise and Improved Trip (and Martial Weapon Proficiency [Halberd]), but a comparison would be silly. How about a Fighter 6 with Power Attack, Cleave, Improved Bull Rush, Shock Trooper, Leap Attack, Combat Expertise, and Improved Trip (and he still get another feat -- Lightning Reflexes to even things out? Improved Initiative for his charge-tastic-ness?). He can still trip as well as the Warblade, and he has access to a highly feat-intensive attack routine (notably, charging with an 8:1 PA return and no penalty to hit). A battle would be determined by how things "rolled out" -- if the Fighter criticals on the charge, he probably one-shots the Warblade. Can the Warblade survive the initial charge and disable the Fighter before the Fighter attacks again? Can the Warblade somehow stop the Fighter's charge before it even happens? Winning initiative is important. Things are pretty contingent, which leads me to suspect that it's pretty even. They just do different things -- the Fighter is better at heavily feat-intensive attack routines and the Warblade is better at tactical fighting with cool special abilities. I think the Barbarian is a more interesting comparison. Obviously (as has been pointed out), he wouldn't go for the tripping thing. Through 6 levels, the Barbarian would presumably do more damage, but the Warblade would have more abilities. I haven't really seen the book in that much detail yet, so I can't say much more. I'm Cleo! [/QUOTE]
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