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<blockquote data-quote="LostSoul" data-source="post: 2288280" data-attributes="member: 386"><p>When I was getting ready to run a new Star Wars campaign, I came upon the question of experience and advancement.</p><p></p><p>I wanted to keep the PCs in the mid-low levels (4 to 7) for a long time; but, at the same time, I wanted them to experience advancement on a regular basis.</p><p></p><p>So I came up with this:</p><p></p><p>Experience Points:</p><p></p><p>You don't get experience points. What you get is a number of points after each adventure that you can immediately cash in for new class- and character-related abilities. The typical reward is about 2 points per game. Each category costs 2 points each to improve. </p><p></p><p>The categories are:</p><p></p><ul> <li data-xf-list-type="ul">Base attack bonus,</li> <li data-xf-list-type="ul">saves,</li> <li data-xf-list-type="ul">class features (bonus feat, spells, sneak attack, etc.),</li> <li data-xf-list-type="ul">character level features (feats at every 3rd level, ability increases, hit points), and</li> <li data-xf-list-type="ul">skills.</li> </ul><p></p><p>When you "purchase" one of these categories (by spending 2 points), you get the benefits appropriate for that category as if you had gone up a level. You can purchase the categories in whatever order you want, but you must purchase all five of them before you can gain a level. Therefore, you can't buy Base Attack Bonus twice in a row and increase your BAB by +2. You'd have to wait until you bought every category until you could buy Base Attack Bonus again.</p><p></p><p>You have to decide what class you are taking your next level in by the time you purchase your first category. Once you do so, all other increases draw from the same class. So you can't take the Soldier's BAB and the Scoundrel's skill points and the Jedi Consulor's saving throws.</p><p></p><p style="margin-left: 20px">Optional advancement: each category costs your current level / 2 points. 1st level is 1/2 per category (each point buys two), 2nd level is 1 per category, 3rd level is 1, 4th is 2, 5th is 2, etc.</p><p></p><p></p><p>I have no idea how it would work with crafting magic items or spells that cost exp. Maybe a PC could sacrifice a point for a number of xp, and you calculate how many xp it is worth at the current "level".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2288280, member: 386"] When I was getting ready to run a new Star Wars campaign, I came upon the question of experience and advancement. I wanted to keep the PCs in the mid-low levels (4 to 7) for a long time; but, at the same time, I wanted them to experience advancement on a regular basis. So I came up with this: Experience Points: You don't get experience points. What you get is a number of points after each adventure that you can immediately cash in for new class- and character-related abilities. The typical reward is about 2 points per game. Each category costs 2 points each to improve. The categories are: [list] [*]Base attack bonus, [*]saves, [*]class features (bonus feat, spells, sneak attack, etc.), [*]character level features (feats at every 3rd level, ability increases, hit points), and [*]skills. [/list] When you "purchase" one of these categories (by spending 2 points), you get the benefits appropriate for that category as if you had gone up a level. You can purchase the categories in whatever order you want, but you must purchase all five of them before you can gain a level. Therefore, you can't buy Base Attack Bonus twice in a row and increase your BAB by +2. You'd have to wait until you bought every category until you could buy Base Attack Bonus again. You have to decide what class you are taking your next level in by the time you purchase your first category. Once you do so, all other increases draw from the same class. So you can't take the Soldier's BAB and the Scoundrel's skill points and the Jedi Consulor's saving throws. [INDENT]Optional advancement: each category costs your current level / 2 points. 1st level is 1/2 per category (each point buys two), 2nd level is 1 per category, 3rd level is 1, 4th is 2, 5th is 2, etc.[/INDENT] I have no idea how it would work with crafting magic items or spells that cost exp. Maybe a PC could sacrifice a point for a number of xp, and you calculate how many xp it is worth at the current "level". [/QUOTE]
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