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*Pathfinder & Starfinder
New Expert and Aristocrat Core Classes
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<blockquote data-quote="Cheiromancer" data-source="post: 1753132" data-attributes="member: 141"><p>Nifft,</p><p></p><p>Is there an updated link? I was trying to find some alternative versions of the Expert suitable for player characters, and came across this thread. But I have only your summary.</p><p></p><p>I was thinking of using the DMG version, but adding a free feat at 1st level and every even level. I thought of restricting the choice of feat, but then I decided not to bother: if someone wanted to take fighter feats (to build a skillful fighter, say,) then the hit in hp and BAB should balance it against abuse. If they wanted to take metamagic or item creation feat, they are hurting their caster level by taking a non-spellcasting class; again, I don't see an abuse as really being possible.</p><p></p><p>I like your idea of making the class skills all craft, profession and knowledge skills plus 6 others. I also like your idea that the expert has one good save chosen at first level. Otherwise I'll skick with the common features of your expert and the DMG version: d6 hit dice, 6 skill points per level, simple weapons and light armor. To this I add unrestricted bonus feats at level 1, 2, 4, 6, 8... etc.</p><p></p><p>I would also allow a version that has two good saves but only 4 skill points per level. They would also give up their first level feat, and thus have a bonus feat only at every even level.</p><p></p><p>Finally, I would let expert always count as a favored class. This allows it to be a "splash" or "flavor" class.</p><p></p><p>According to UK's analysis of the core classes in his IH appendix, this would come out to about 0.9712. But I am not counting the value of flexibility; choosing what skills are class skills, and being able to choose any feat the character qualifies for. Or the value of being a favored class. Still, I think it would be less powerful than the rogue (1.09 IIRC).</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1753132, member: 141"] Nifft, Is there an updated link? I was trying to find some alternative versions of the Expert suitable for player characters, and came across this thread. But I have only your summary. I was thinking of using the DMG version, but adding a free feat at 1st level and every even level. I thought of restricting the choice of feat, but then I decided not to bother: if someone wanted to take fighter feats (to build a skillful fighter, say,) then the hit in hp and BAB should balance it against abuse. If they wanted to take metamagic or item creation feat, they are hurting their caster level by taking a non-spellcasting class; again, I don't see an abuse as really being possible. I like your idea of making the class skills all craft, profession and knowledge skills plus 6 others. I also like your idea that the expert has one good save chosen at first level. Otherwise I'll skick with the common features of your expert and the DMG version: d6 hit dice, 6 skill points per level, simple weapons and light armor. To this I add unrestricted bonus feats at level 1, 2, 4, 6, 8... etc. I would also allow a version that has two good saves but only 4 skill points per level. They would also give up their first level feat, and thus have a bonus feat only at every even level. Finally, I would let expert always count as a favored class. This allows it to be a "splash" or "flavor" class. According to UK's analysis of the core classes in his IH appendix, this would come out to about 0.9712. But I am not counting the value of flexibility; choosing what skills are class skills, and being able to choose any feat the character qualifies for. Or the value of being a favored class. Still, I think it would be less powerful than the rogue (1.09 IIRC). [/QUOTE]
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