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<blockquote data-quote="Warmaster Horus" data-source="post: 6962032" data-attributes="member: 6785438"><p>I think the 'magic store' comes in at a rank too early, but I don't really see much problem with it where it is. Players who want magic weapons are going to get them by trading, DM Rewards, playing the right mod or the like.</p><p></p><p>As for optimization driving players away, well, haven't seen it myself and we have five full AL tables every Wednesday night at my FLGS. I DM'd dozens of hours of mods at Gamehole Con where the expanded AL hall was PACKED with players for three straight days. We're moving to yet bigger accommodations next year and adding an AL-only Con in the spring. I had tables with new players running pregens and old grognards running killer builds and none of that mattered - everyone was having a good time, enjoying the story telling & table community and having fun playing their characters.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6962032, member: 6785438"] I think the 'magic store' comes in at a rank too early, but I don't really see much problem with it where it is. Players who want magic weapons are going to get them by trading, DM Rewards, playing the right mod or the like. As for optimization driving players away, well, haven't seen it myself and we have five full AL tables every Wednesday night at my FLGS. I DM'd dozens of hours of mods at Gamehole Con where the expanded AL hall was PACKED with players for three straight days. We're moving to yet bigger accommodations next year and adding an AL-only Con in the spring. I had tables with new players running pregens and old grognards running killer builds and none of that mattered - everyone was having a good time, enjoying the story telling & table community and having fun playing their characters. [/QUOTE]
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