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<blockquote data-quote="warfteiner" data-source="post: 6962978" data-attributes="member: 6802715"><p>Hey folks -</p><p></p><p>We haven't put any considerable amount of time into discussing the retirement of older adventures. It's come up before but really: we're not keen on it. Not saying that it will NEVER happen, but I'm saying that it's not currently planned.</p><p></p><p>The magic item rewards for factions were pretty intensely discussed internally. What we found, though, is that the introduction of these items leads to players feeling more invested and better-recognized in-game - which leads to better player retention. The cert & slot systems in the adventures leads to an upholding of design intention, but leaves us with a critical opportunity: making players feel rewarded. Many of the items selected for adventures were chosen because of flavor or thematic appropriateness, but this is still a dice game. Allowing the players to earn minor numeric upgrades (+1 weapons, +1 armors, etc) goes a long way towards helping players build a sense of "win".</p><p></p><p>As for the 500 downtime days (between tier 3 and tier 4) "going away" or "being lowered"... this may be a thing. It IS pretty high, but -if- it gets adjusted it will likely remain as a significant investment. Discussions are ongoing.</p></blockquote><p></p>
[QUOTE="warfteiner, post: 6962978, member: 6802715"] Hey folks - We haven't put any considerable amount of time into discussing the retirement of older adventures. It's come up before but really: we're not keen on it. Not saying that it will NEVER happen, but I'm saying that it's not currently planned. The magic item rewards for factions were pretty intensely discussed internally. What we found, though, is that the introduction of these items leads to players feeling more invested and better-recognized in-game - which leads to better player retention. The cert & slot systems in the adventures leads to an upholding of design intention, but leaves us with a critical opportunity: making players feel rewarded. Many of the items selected for adventures were chosen because of flavor or thematic appropriateness, but this is still a dice game. Allowing the players to earn minor numeric upgrades (+1 weapons, +1 armors, etc) goes a long way towards helping players build a sense of "win". As for the 500 downtime days (between tier 3 and tier 4) "going away" or "being lowered"... this may be a thing. It IS pretty high, but -if- it gets adjusted it will likely remain as a significant investment. Discussions are ongoing. [/QUOTE]
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