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<blockquote data-quote="Pauper" data-source="post: 6968629" data-attributes="member: 17607"><p>Why not?</p><p></p><p>It seems like most of your issues are due to local organization (or the lack of it).</p><p></p><p></p><p></p><p>Again, why? The big 'win' of the Expeditions program was that it established Wednesday night as 'D&D night'. Establishing a consistent time for your gaming would seem to be better for everybody: your DMs, who can plan around that schedule more effectively, your players, who know and can look forward to 'game night', and your host, who can prep consistently for the added traffic that the game will bring to the venue.</p><p></p><p></p><p></p><p>This seems directly connected to the inconsistent scheduling. Fix that, and this gets fixed, too.</p><p></p><p>How can I be so confident? Because the weekly game I play AL in runs at 10pm on a Wednesday night, and frequently goes past midnight. People who have jobs and school the next morning still show up consistently, because the gaming is good and we run the modules in order. If we can get consistent turnout at one of the worst possible times to schedule a game, so long as we schedule the game consistently, then I'm pretty sure that consistent scheduling is important, regardless of the actual time scheduled.</p><p></p><p></p><p></p><p>I'm not really sure what this means. Right now, our Wednesday group is running Season 2 in order, and we started with 2-1, so everybody created first-level characters for that season. The occasional Tier 2 mod that pops up before our initial characters have leveled up high enough to play that mod gives us a chance to play our higher-level characters, and then we go back to the lower-level characters when the tier drops again.</p><p></p><p>There's a ton of content out there, and there would still be a ton of content if the first ten Season One modules were retired.</p><p></p><p></p><p></p><p>That's cool that you're having fun -- it just seems as though if someone were better at organizing your group, you'd be having *even more* fun, because you'd also be getting the story experience that the admins worked very hard to put into each season.</p><p></p><p>Is there some reason why your group seems so disorganized?</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6968629, member: 17607"] Why not? It seems like most of your issues are due to local organization (or the lack of it). Again, why? The big 'win' of the Expeditions program was that it established Wednesday night as 'D&D night'. Establishing a consistent time for your gaming would seem to be better for everybody: your DMs, who can plan around that schedule more effectively, your players, who know and can look forward to 'game night', and your host, who can prep consistently for the added traffic that the game will bring to the venue. This seems directly connected to the inconsistent scheduling. Fix that, and this gets fixed, too. How can I be so confident? Because the weekly game I play AL in runs at 10pm on a Wednesday night, and frequently goes past midnight. People who have jobs and school the next morning still show up consistently, because the gaming is good and we run the modules in order. If we can get consistent turnout at one of the worst possible times to schedule a game, so long as we schedule the game consistently, then I'm pretty sure that consistent scheduling is important, regardless of the actual time scheduled. I'm not really sure what this means. Right now, our Wednesday group is running Season 2 in order, and we started with 2-1, so everybody created first-level characters for that season. The occasional Tier 2 mod that pops up before our initial characters have leveled up high enough to play that mod gives us a chance to play our higher-level characters, and then we go back to the lower-level characters when the tier drops again. There's a ton of content out there, and there would still be a ton of content if the first ten Season One modules were retired. That's cool that you're having fun -- it just seems as though if someone were better at organizing your group, you'd be having *even more* fun, because you'd also be getting the story experience that the admins worked very hard to put into each season. Is there some reason why your group seems so disorganized? -- Pauper [/QUOTE]
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