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General Tabletop Discussion
*Pathfinder & Starfinder
New FAQ 23/11/06 [Merged]
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<blockquote data-quote="Jhulae" data-source="post: 3211495" data-attributes="member: 16958"><p>I'm just going to touch on this point right now, because this one of the *major* foundations of the argument.</p><p></p><p>Saying that the cost is irrelevant makes your argument specious. Unless you're playing in a campaign with limitless wealth (for example, the classic 'Monty Haul' campaign), saying that the cost of getting such a high wisdom (and total armor class bonus in this particular case) being irrelevant is ludicrous.</p><p></p><p>Characters have a finite amount of wealth. If you make a build that doesn't take that into account, you can make *any* item seem overpowered. It's the same as making any 20th level 'whatever' and "proving" it's broken. Any 20th level character is powerful, especially if designed to have one specific 'shtick' just to show how "broken" it is.</p><p></p><p>Since you don't seem to want to factor character wealth into the total overall effectiveness of a PC, then any further debate on this is pointless.</p><p></p><p>So, I guess the end is this: I don't think it's broken. You do. Others don't think it's broken. Others do. Fortunately there are house rules for any specific item/ability/rule that a DM doesn't want in their campaign.</p><p></p><p>@Shilsen: Thank you for the 'real game' example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's pretty much how I expected it to play out.</p></blockquote><p></p>
[QUOTE="Jhulae, post: 3211495, member: 16958"] I'm just going to touch on this point right now, because this one of the *major* foundations of the argument. Saying that the cost is irrelevant makes your argument specious. Unless you're playing in a campaign with limitless wealth (for example, the classic 'Monty Haul' campaign), saying that the cost of getting such a high wisdom (and total armor class bonus in this particular case) being irrelevant is ludicrous. Characters have a finite amount of wealth. If you make a build that doesn't take that into account, you can make *any* item seem overpowered. It's the same as making any 20th level 'whatever' and "proving" it's broken. Any 20th level character is powerful, especially if designed to have one specific 'shtick' just to show how "broken" it is. Since you don't seem to want to factor character wealth into the total overall effectiveness of a PC, then any further debate on this is pointless. So, I guess the end is this: I don't think it's broken. You do. Others don't think it's broken. Others do. Fortunately there are house rules for any specific item/ability/rule that a DM doesn't want in their campaign. @Shilsen: Thank you for the 'real game' example. :) That's pretty much how I expected it to play out. [/QUOTE]
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New FAQ 23/11/06 [Merged]
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