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New FAQ: Polymorph issues solved
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<blockquote data-quote="Egres" data-source="post: 2725891" data-attributes="member: 23200"><p><em><strong>Can you become advanced versions of creatures with</strong></em></p><p><em><strong>polymorph* (Player’s Handbook, page 263), or just the most</strong></em></p><p><em><strong>basic as presented in the Monster Manual?</strong></em></p><p><em></em></p><p><em>The rules don’t explicitly prevent this, but for speed of play</em></p><p><em>(and reasons of sanity) it’s entirely reasonable for a DM to</em></p><p><em>disallow any forms other than those detailed in the Monster</em></p><p><em>Manual (or other allowed volumes of monsters). If the DM</em></p><p><em>chooses to allow advanced creatures, the player must supply</em></p><p><em>full statistics for the advanced version before play begins.</em></p><p><em>Remember that the Hit Die limit for the various polymorph</em></p><p><em>spells still applies (a 7th-level wizard can’t use polymorph to</em></p><p><em>assume the form of a 10-HD advanced sahuagin).</em></p><p><em>*The question and answer uses “polymorph” to refer to all</em></p><p><em>spells of the polymorph spell chain (including alter self,</em></p><p><em>polymorph, baleful polymorph, polymorph any object, and</em></p><p><em>shapechange), as well as to other effects that refer to spells in</em></p><p><em>the chain (such as the druid’s wild shape class feature).</em></p><p></p><p><em></em></p><p><em><strong>Can you use polymorph* to turn into a creature with a</strong></em></p><p><em><strong>template?</strong></em></p><p><em></em></p><p><em>Again, the rules don’t explicitly prevent this—and in fact,</em></p><p><em>some creatures whose forms are possible to assume with</em></p><p><em>shapechange (such as vampires) exist only as templated</em></p><p><em>creatures—but a player who wants to use this option is</em></p><p><em>responsible for providing full statistics for the templated</em></p><p><em>creature to avoid slowing game play. As always, you must still</em></p><p><em>abide by the rules for the spell in question (for example, an elf</em></p><p><em>wizard can’t use alter self to become a half-dragon orc, since</em></p><p><em>that’s a dragon, not a humanoid).</em></p><p><em>*The question and answer uses “polymorph” to refer to all</em></p><p><em>spells of the polymorph spell chain (including alter self,</em></p><p><em>polymorph, baleful polymorph, polymorph any object, and</em></p><p><em>shapechange), as well as to other effects that refer to spells in</em></p><p><em>the chain (such as the druid’s wild shape class feature).</em></p><p><span style="color: Red"></span></p><p><span style="color: Red"><strong>Please, note that this answer <em>directly</em> contradicts the <a href="http://www.wizards.com/default.asp?x=dnd/rg/20040525a" target="_blank">Rules of the Game article on Polymorph.</a></strong></span></p><p><em></em></p><p><em><strong>When my human is polymorphed* into another</strong></em></p><p><em><strong>creature, he loses any extraordinary special attacks and</strong></em></p><p><em><strong>qualities. Does this include his bonus feat and bonus skill</strong></em></p><p><em><strong>points? If so, how do I figure out which feat and skill points</strong></em></p><p><em><strong>are derived from his racial traits?</strong></em></p><p><em></em></p><p><em>A human’s bonus feat and bonus skill points—like most</em></p><p><em>other racial traits—are considered extraordinary qualities, and</em></p><p><em>thus are lost when the character would lose such abilities</em></p><p><em>(including when polymorphed). This is a good reason to keep</em></p><p><em>track of which feat is your human bonus feat, since it might</em></p><p><em>have wide-reaching effects. (For instance, if Dodge was your</em></p><p><em>bonus feat, you’d lose the benefits of any other feats that have</em></p><p><em>Dodge as a prerequisite, such as Mobility and Spring Attack.)</em></p><p><em>Keeping track of where your bonus skill points are spent is</em></p><p><em>more onerous, and likely less significant to play. If most of</em></p><p><em>your skills are maxed out (that is, their rank equals your level</em></p><p><em>+3, or half that for a cross-class skill), it’s probably easiest</em></p><p><em>simply to designate one skill as the repository for all your</em></p><p><em>bonus skill points.</em></p><p><em>For ease of play, some DMs ignore this side effect, but</em></p><p><em>doing so represents a clear benefit granted to humans. Be aware</em></p><p><em>that players of nonhuman characters may resent this “freebie.”</em></p><p></p><p></p><p><em><strong>When you use two polymorph* spells in succession, do</strong></em></p><p><em><strong>you keep any of the abilities gained from the first spell’s</strong></em></p><p><em><strong>form?</strong></em></p><p><em></em></p><p><em>No. This falls into the category of “one effect makes</em></p><p><em>another irrelevant” (see page 172 in the Player’s Handbook). A</em></p><p><em>polymorphed elf wizard who then casts shapechange wouldn’t</em></p><p><em>retain any of the abilities gained from polymorph—only the</em></p><p><em>wizard’s original form (elf) and new form (from shapechange,</em></p><p><em>the last spell cast) matter.</em></p><p><em>*The question and answer uses “polymorph” to refer to all</em></p><p><em>spells of the polymorph spell chain (including alter self,</em></p><p><em>polymorph, baleful polymorph, polymorph any object, and</em></p><p><em>shapechange), as well as to other effects that refer to spells in</em></p><p><em>the chain (such as the druid’s wild shape class feature).</em></p><p></p><p><em><strong>What kind of spells work on characters polymorphed*</strong></em></p><p><em><strong>into creatures of different types than their own? Can you</strong></em></p><p><em><strong>cast hold person on a humanoid who is polymorphed into a</strong></em></p><p><em><strong>dire bear or would hold monster be required?</strong></em></p><p><em></em></p><p><em>If a creature’s type changes (such as from a polymorph</em></p><p><em>spell), it is affected by spells according to its new type. An elf</em></p><p><em>polymorphed into a dire bear is immune to hold person (since</em></p><p><em>she is now an animal), but could be affected by hold animal or</em></p><p><em>hold monster.</em></p><p></p><p><em><strong>If, while under the effect of a spell that depends on type</strong></em></p><p><em><strong>(such as hold person), my character is polymorphed* into a</strong></em></p><p><em><strong>different creature type, does the spell’s effect remain?</strong></em></p><p><em></em></p><p><em>Yes. A spell only checks to see if you are a legal target</em></p><p><em>when it is cast. If you become an illegal target later (such as via</em></p><p><em>the polymorph spell), the spell remains in effect.</em></p><p></p><p><span style="color: Yellow"><strong>Note: Hypersmurf, with his famous Shillelagh example, wins</strong>.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p><em><strong>Polymorph* grants the extraordinary special attacks of</strong></em></p><p><em><strong>the creature that you become. What happens when you</strong></em></p><p><em><strong>swallow whole an opponent who does not then escape your</strong></em></p><p><em><strong>belly before the spell expires?</strong></em></p><p><em></em></p><p><em>Alter self states that “any new items you wore in the</em></p><p><em>assumed form and can’t wear in your normal form fall off and</em></p><p><em>land at your feet” which sounds like a pretty close</em></p><p><em>approximation of what’s happening with swallow whole. Since</em></p><p><em>your normal form (assumedly) isn’t capable of swallowing</em></p><p><em>creatures whole, any swallowed creature would appear adjacent</em></p><p><em>to your space and prone.</em></p><p><em>*The question and answer uses “polymorph” to refer to all</em></p><p><em>spells of the polymorph spell chain (including alter self,</em></p><p><em>polymorph, baleful polymorph, polymorph any object, and</em></p><p><em>shapechange), as well as to other effects that refer to spells in</em></p><p><em>the chain (such as the druid’s wild shape class feature).</em></p></blockquote><p></p>
[QUOTE="Egres, post: 2725891, member: 23200"] [I][B]Can you become advanced versions of creatures with polymorph* (Player’s Handbook, page 263), or just the most basic as presented in the Monster Manual?[/B] The rules don’t explicitly prevent this, but for speed of play (and reasons of sanity) it’s entirely reasonable for a DM to disallow any forms other than those detailed in the Monster Manual (or other allowed volumes of monsters). If the DM chooses to allow advanced creatures, the player must supply full statistics for the advanced version before play begins. Remember that the Hit Die limit for the various polymorph spells still applies (a 7th-level wizard can’t use polymorph to assume the form of a 10-HD advanced sahuagin). *The question and answer uses “polymorph” to refer to all spells of the polymorph spell chain (including alter self, polymorph, baleful polymorph, polymorph any object, and shapechange), as well as to other effects that refer to spells in the chain (such as the druid’s wild shape class feature).[/I] [I] [B]Can you use polymorph* to turn into a creature with a template?[/B] Again, the rules don’t explicitly prevent this—and in fact, some creatures whose forms are possible to assume with shapechange (such as vampires) exist only as templated creatures—but a player who wants to use this option is responsible for providing full statistics for the templated creature to avoid slowing game play. As always, you must still abide by the rules for the spell in question (for example, an elf wizard can’t use alter self to become a half-dragon orc, since that’s a dragon, not a humanoid). *The question and answer uses “polymorph” to refer to all spells of the polymorph spell chain (including alter self, polymorph, baleful polymorph, polymorph any object, and shapechange), as well as to other effects that refer to spells in the chain (such as the druid’s wild shape class feature).[/I] [COLOR=Red] [B]Please, note that this answer [I]directly[/I] contradicts the [url=http://www.wizards.com/default.asp?x=dnd/rg/20040525a]Rules of the Game article on Polymorph.[/url][/B][/COLOR] [I] [B]When my human is polymorphed* into another creature, he loses any extraordinary special attacks and qualities. Does this include his bonus feat and bonus skill points? If so, how do I figure out which feat and skill points are derived from his racial traits?[/B] A human’s bonus feat and bonus skill points—like most other racial traits—are considered extraordinary qualities, and thus are lost when the character would lose such abilities (including when polymorphed). This is a good reason to keep track of which feat is your human bonus feat, since it might have wide-reaching effects. (For instance, if Dodge was your bonus feat, you’d lose the benefits of any other feats that have Dodge as a prerequisite, such as Mobility and Spring Attack.) Keeping track of where your bonus skill points are spent is more onerous, and likely less significant to play. If most of your skills are maxed out (that is, their rank equals your level +3, or half that for a cross-class skill), it’s probably easiest simply to designate one skill as the repository for all your bonus skill points. For ease of play, some DMs ignore this side effect, but doing so represents a clear benefit granted to humans. Be aware that players of nonhuman characters may resent this “freebie.”[/I] [I][B]When you use two polymorph* spells in succession, do you keep any of the abilities gained from the first spell’s form?[/B] No. This falls into the category of “one effect makes another irrelevant” (see page 172 in the Player’s Handbook). A polymorphed elf wizard who then casts shapechange wouldn’t retain any of the abilities gained from polymorph—only the wizard’s original form (elf) and new form (from shapechange, the last spell cast) matter. *The question and answer uses “polymorph” to refer to all spells of the polymorph spell chain (including alter self, polymorph, baleful polymorph, polymorph any object, and shapechange), as well as to other effects that refer to spells in the chain (such as the druid’s wild shape class feature).[/I] [I][B]What kind of spells work on characters polymorphed* into creatures of different types than their own? Can you cast hold person on a humanoid who is polymorphed into a dire bear or would hold monster be required?[/B] If a creature’s type changes (such as from a polymorph spell), it is affected by spells according to its new type. An elf polymorphed into a dire bear is immune to hold person (since she is now an animal), but could be affected by hold animal or hold monster.[/I] [I][B]If, while under the effect of a spell that depends on type (such as hold person), my character is polymorphed* into a different creature type, does the spell’s effect remain?[/B] Yes. A spell only checks to see if you are a legal target when it is cast. If you become an illegal target later (such as via the polymorph spell), the spell remains in effect.[/I] [COLOR=Yellow][B]Note: Hypersmurf, with his famous Shillelagh example, wins[/B].:)[/COLOR] [I][B]Polymorph* grants the extraordinary special attacks of the creature that you become. What happens when you swallow whole an opponent who does not then escape your belly before the spell expires?[/B] Alter self states that “any new items you wore in the assumed form and can’t wear in your normal form fall off and land at your feet” which sounds like a pretty close approximation of what’s happening with swallow whole. Since your normal form (assumedly) isn’t capable of swallowing creatures whole, any swallowed creature would appear adjacent to your space and prone. *The question and answer uses “polymorph” to refer to all spells of the polymorph spell chain (including alter self, polymorph, baleful polymorph, polymorph any object, and shapechange), as well as to other effects that refer to spells in the chain (such as the druid’s wild shape class feature).[/I] [/QUOTE]
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