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Community
General Tabletop Discussion
*Dungeons & Dragons
New feat building on Weapon Finesse - 2 options, which works best?
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<blockquote data-quote="TBoarder" data-source="post: 153402" data-attributes="member: 272"><p>I'm trying to come up with a way to make low Strength, high Dex and/or Int Fighters a bit more appealing, and came up with these two ideas. Unfortunately they look like they're on opposite ends of the power scale, the first being really weak, the second being potentially really powerful (Especially when combined with the Duelist prestige class). Do either of these work? Any suggestions for how I can balance either (or both) versions? </p><p></p><p><strong>Finesse Damage (General, Fighter)</strong></p><p><em>Prerequisites:</em> Weapon Finesse with weapon, Lightning Reflexes</p><p><em>Benefit:</em> On the character's action, before making attack rolls for a round, the character may choose to subtract a number from the dexterity bonus he recieves to his AC and add the same number to all melee damage rolls. This number may not exceed the character's current maximum dexterity bonus, even if it is lower than his normal dexterity bonus due to armor. The penalty on AC and bonus on damage applies until the character's next action. This bonus stacks with any use of the Power Attack feat.</p><p><em>Special:</em> The character can gain this feat multiple times. Each time the character takes the feat, it applies to a new weapon.</p><p></p><p></p><p><strong>Finesse Damage (General, Fighter)</strong></p><p><em>Prerequisites:</em> Weapon Finesse with weapon, Expertise, Lightning Reflexes</p><p><em>Benefit:</em> With the selected weapon, the character may use an Intelligence modifier instead of a Strength modifier on damage rolls.</p><p><em>Special:</em> The character can gain this feat multiple times. Each time the character takes the feat, it applies to a new weapon.</p></blockquote><p></p>
[QUOTE="TBoarder, post: 153402, member: 272"] I'm trying to come up with a way to make low Strength, high Dex and/or Int Fighters a bit more appealing, and came up with these two ideas. Unfortunately they look like they're on opposite ends of the power scale, the first being really weak, the second being potentially really powerful (Especially when combined with the Duelist prestige class). Do either of these work? Any suggestions for how I can balance either (or both) versions? [b]Finesse Damage (General, Fighter)[/b] [i]Prerequisites:[/i] Weapon Finesse with weapon, Lightning Reflexes [i]Benefit:[/i] On the character's action, before making attack rolls for a round, the character may choose to subtract a number from the dexterity bonus he recieves to his AC and add the same number to all melee damage rolls. This number may not exceed the character's current maximum dexterity bonus, even if it is lower than his normal dexterity bonus due to armor. The penalty on AC and bonus on damage applies until the character's next action. This bonus stacks with any use of the Power Attack feat. [i]Special:[/i] The character can gain this feat multiple times. Each time the character takes the feat, it applies to a new weapon. [b]Finesse Damage (General, Fighter)[/b] [i]Prerequisites:[/i] Weapon Finesse with weapon, Expertise, Lightning Reflexes [i]Benefit:[/i] With the selected weapon, the character may use an Intelligence modifier instead of a Strength modifier on damage rolls. [i]Special:[/i] The character can gain this feat multiple times. Each time the character takes the feat, it applies to a new weapon. [/QUOTE]
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New feat building on Weapon Finesse - 2 options, which works best?
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