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General Tabletop Discussion
*Pathfinder & Starfinder
New feat: Charge and Impale
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<blockquote data-quote="Nebuchadnezzar" data-source="post: 783299" data-attributes="member: 1938"><p><span style="font-size: 12px">Charge and Impale [General]</span></p><p> You can charge your foes with immense force and impale them on your horns.</p><p> <em>Prerequisite</em>: Minotaur. </p><p> <em>Benefit</em>: Instead of a normal charge attack, you can charge and impale your enemy. Charge and Impale is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. Charge and Impale otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack results in a gore attack that deals 4d6+6 damage. </p><p></p><p>This is a racial feat for the minotaurs in my campaign, which you can see at <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=44295" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=44295</a></p><p></p><p>I would like to know your opinions on whether this feat is balanced or not. When I made it, I drew on the minotaur ability in the Monster Manual and a feat in races of faerun called Headlong Rush. You can see the feat here: <a href="http://www.wizards.com/default.asp?x=dnd/ex/20030301a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20030301a</a></p><p></p><p>I personally felt Headlong Rush was unbalanced. In the case of my minotaurs, most would wield huge greataxes (as they are large). Along with their +6 strength bonus and a reasonable unmodified 16 strength, a minotaur with headlong rush would do 4d8+18 damage (not counting magical weapon bonuses etc). </p><p></p><p>So, what do you think? Yay or Nay?</p></blockquote><p></p>
[QUOTE="Nebuchadnezzar, post: 783299, member: 1938"] [SIZE=3]Charge and Impale [General][/SIZE] You can charge your foes with immense force and impale them on your horns. [I]Prerequisite[/I]: Minotaur. [I]Benefit[/I]: Instead of a normal charge attack, you can charge and impale your enemy. Charge and Impale is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. Charge and Impale otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack results in a gore attack that deals 4d6+6 damage. This is a racial feat for the minotaurs in my campaign, which you can see at [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=44295[/url] I would like to know your opinions on whether this feat is balanced or not. When I made it, I drew on the minotaur ability in the Monster Manual and a feat in races of faerun called Headlong Rush. You can see the feat here: [url]http://www.wizards.com/default.asp?x=dnd/ex/20030301a[/url] I personally felt Headlong Rush was unbalanced. In the case of my minotaurs, most would wield huge greataxes (as they are large). Along with their +6 strength bonus and a reasonable unmodified 16 strength, a minotaur with headlong rush would do 4d8+18 damage (not counting magical weapon bonuses etc). So, what do you think? Yay or Nay? [/QUOTE]
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New feat: Charge and Impale
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