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<blockquote data-quote="Hawken" data-source="post: 3121617" data-attributes="member: 23619"><p>So you want to act before you act? Is that like pre-boarding a plane--where you get on before you actually get on? What is the point of acting faster if you're more likely to miss? </p><p></p><p>I'd suggest something like a variant of the Street Fighter RPG; sacrificing damage for speed. Faster attacks did less damage, slower attacks did more. Something that might put this on par with Power Attack, Combat Expertise, etc., would be to trade points of damage for points to your initiative score for the round. </p><p></p><p>This wouldn't be too complicated either and would require minimal, if any, bookkeeping. And it would be able to mess with the Ready action while not making it useless.</p><p></p><p>Let's say your Fighter (10hp; armed with a longsword) has a 10 initiative and you're facing another Fighter (5hp) who is aiming a crossbow at you with an initiative count of 14. The crossbowman also is using a Ready action to shoot you if you take any hostile act with your weapon. You know he has the drop on you and you can't attack without him getting off his shot and possibly dropping you. You move using a burst of speed sacrificing 5 points of any damage to get a +5 bonus to initiative (placing your iniative for the round at 15--allowing you to act before the crossbowman can use his Ready action). You make your attack roll and hit. You roll 7 for your damage, +3 for Strength, but take a -5 penalty (for the initiative bonus) so your total damage is 5hp, reducing your opponent to 0hp. </p><p></p><p>As a feat, that could be pretty potent, but not overbalanced since you're sacrificing damage for speed. As a requirement, I would suggest Dex 13+.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3121617, member: 23619"] So you want to act before you act? Is that like pre-boarding a plane--where you get on before you actually get on? What is the point of acting faster if you're more likely to miss? I'd suggest something like a variant of the Street Fighter RPG; sacrificing damage for speed. Faster attacks did less damage, slower attacks did more. Something that might put this on par with Power Attack, Combat Expertise, etc., would be to trade points of damage for points to your initiative score for the round. This wouldn't be too complicated either and would require minimal, if any, bookkeeping. And it would be able to mess with the Ready action while not making it useless. Let's say your Fighter (10hp; armed with a longsword) has a 10 initiative and you're facing another Fighter (5hp) who is aiming a crossbow at you with an initiative count of 14. The crossbowman also is using a Ready action to shoot you if you take any hostile act with your weapon. You know he has the drop on you and you can't attack without him getting off his shot and possibly dropping you. You move using a burst of speed sacrificing 5 points of any damage to get a +5 bonus to initiative (placing your iniative for the round at 15--allowing you to act before the crossbowman can use his Ready action). You make your attack roll and hit. You roll 7 for your damage, +3 for Strength, but take a -5 penalty (for the initiative bonus) so your total damage is 5hp, reducing your opponent to 0hp. As a feat, that could be pretty potent, but not overbalanced since you're sacrificing damage for speed. As a requirement, I would suggest Dex 13+. [/QUOTE]
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