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General Tabletop Discussion
*Pathfinder & Starfinder
New feat - Devastating Critical
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<blockquote data-quote="Spatzimaus" data-source="post: 361955" data-attributes="member: 3051"><p>A multiplier increase is, IMHO, better than a threat range increase. It's not just about average damage increase.</p><p></p><p>For reference, your damage increases by (size of threat range) * (multiplier-1) / 20. So, a 19-20/x2 longsword increases by (2*1/20)=10%. So does a 20/x3 weapon. Well, with Improved Critical and Keen it's easy to increase the first number, so anything that improves multiplier can make things nasty. Keen would add 10%, IC would add 10%, and then your Feat adds 30?</p><p></p><p>But as I said, it's not just about the average damage. I've got a Fighter who uses a Scimitar. It's Keen, he's got IC, so he threatens on a 12-20. When he does a Full Attack, he's practically guaranteed to get a crit (good thing he's got a Burst on that sword)</p><p>But, what happens if it takes a 15 to hit? His threat range effectively gets smaller, since you can't really do double damage on a miss. (Don't even think of saying that you automatically hit on anything in your threat range, or I'll Power Attack and Expertise for a billion and still hit on a 12 or higher)</p><p>A multiplier increase, though, will always do its extra damage. This is counteracted, in a way, by those crit-only weapon abilities that don't increase with multiplier (Vorpal, life stealing, the Feeder abilities from PsiHB). Even so it's still stronger IMHO.</p><p></p><p>Go with FireLance's suggestion: the multiplier only increases on the ORIGINAL threat range. If the unmodified crit stats added 10%, then Keen, Improved Critical, and your Feat will each add another 10%, just in different spots.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 361955, member: 3051"] A multiplier increase is, IMHO, better than a threat range increase. It's not just about average damage increase. For reference, your damage increases by (size of threat range) * (multiplier-1) / 20. So, a 19-20/x2 longsword increases by (2*1/20)=10%. So does a 20/x3 weapon. Well, with Improved Critical and Keen it's easy to increase the first number, so anything that improves multiplier can make things nasty. Keen would add 10%, IC would add 10%, and then your Feat adds 30? But as I said, it's not just about the average damage. I've got a Fighter who uses a Scimitar. It's Keen, he's got IC, so he threatens on a 12-20. When he does a Full Attack, he's practically guaranteed to get a crit (good thing he's got a Burst on that sword) But, what happens if it takes a 15 to hit? His threat range effectively gets smaller, since you can't really do double damage on a miss. (Don't even think of saying that you automatically hit on anything in your threat range, or I'll Power Attack and Expertise for a billion and still hit on a 12 or higher) A multiplier increase, though, will always do its extra damage. This is counteracted, in a way, by those crit-only weapon abilities that don't increase with multiplier (Vorpal, life stealing, the Feeder abilities from PsiHB). Even so it's still stronger IMHO. Go with FireLance's suggestion: the multiplier only increases on the ORIGINAL threat range. If the unmodified crit stats added 10%, then Keen, Improved Critical, and your Feat will each add another 10%, just in different spots. [/QUOTE]
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New feat - Devastating Critical
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