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New Feat: Duelist
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<blockquote data-quote="Cheiromancer" data-source="post: 2778652" data-attributes="member: 141"><p>I think what distinguishes dueling from ordinary combat is that it is 1 on 1, not that the two duelists attack each other each round. So if a feat gave you a bonus against one opponent but a penalty against everyone else, that would fit. Something that would discourage two duelists from circling each other for a few rounds as they size each other up, making the occasional feint perhaps, but no actual attack roll- well, that doesn't seem to fit the flavor of a duel.</p><p></p><p>Maybe you could just fix the name. But I don't know what best describes what you are doing. One way you could use this feat is to hang back, using full combat expertise or the full defense option or whatever as your opponent tries to hit you; after Int mod rounds you begin a counterattack. Or you could be pounding on your opponent, getting better and better for Int mod rounds. The former could be called "resilient counterattack" or something- the latter would be "relentless assault" (though I think that name is taken). </p><p></p><p>Either way, I don't think it is overpowered. It doesn't help vs many small opponents, or in short combats. If there is any kind of battlefield control going on that prevents you from making an attack, it resets the ability. If your opponent dimension doors away, it resets the ability.</p><p></p><p>So basically I'm concerned about the name/flavor of the ability.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2778652, member: 141"] I think what distinguishes dueling from ordinary combat is that it is 1 on 1, not that the two duelists attack each other each round. So if a feat gave you a bonus against one opponent but a penalty against everyone else, that would fit. Something that would discourage two duelists from circling each other for a few rounds as they size each other up, making the occasional feint perhaps, but no actual attack roll- well, that doesn't seem to fit the flavor of a duel. Maybe you could just fix the name. But I don't know what best describes what you are doing. One way you could use this feat is to hang back, using full combat expertise or the full defense option or whatever as your opponent tries to hit you; after Int mod rounds you begin a counterattack. Or you could be pounding on your opponent, getting better and better for Int mod rounds. The former could be called "resilient counterattack" or something- the latter would be "relentless assault" (though I think that name is taken). Either way, I don't think it is overpowered. It doesn't help vs many small opponents, or in short combats. If there is any kind of battlefield control going on that prevents you from making an attack, it resets the ability. If your opponent dimension doors away, it resets the ability. So basically I'm concerned about the name/flavor of the ability. [/QUOTE]
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