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<blockquote data-quote="Wachman" data-source="post: 655123" data-attributes="member: 6735"><p>I’ve had the idea for this feat for some time. I think I’ve got it where it’s not overly complicated, but I present here for your thoughts/comments. Basically the idea is for a PC to momentarily “occupy” their opponent and slip by them, moving through the opponent’s occupied area and ending their movement on the other side of the opponent.</p><p> </p><p>I’ll see if I can describe what I’m trying to model. Kirk the Hero wants to be on the other side of Thug the guard. He could simple go around him, but Kirk knows that would open himself up to an attack from Thug. So instead Kirk moves up to Thug, and using his weapon, momentarily pins Thug’s weapon. Kirk them steps up to Thug, and using his strength, pushes through Thug. Kirk follows through, stepping away from Thug and releasing his weapon. Kirk is now on the other side of Thug.</p><p> </p><p>I hope that gets through what I’m thinking about. Here is the (somewhat) longish write up.</p><p></p><p></p><p><strong>Push-by [General]</strong></p><p></p><p>Prerequisite: Int 13+, Expertise, BAB +5 </p><p></p><p>During movement a character that is adjacent to a foe may attempt to push-by an opponent (assuming they have the required movement). The character makes an opposed Push-by check as follows:</p><p></p><p>Base attack bonus + Strength or Dexterity modifier (whichever is greater) + special size modifier </p><p></p><p>Special Size Modifier: The special size modifier for a Push-by check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium-size +0, Small –4, Tiny – 8, Diminutive –12, Fine –16. </p><p></p><p>Success means the character is able to pass through the area occupied by their opponent. The character ends their movement in the first square not occupied by their opponent directly opposite from where they started. This action ends the character’s movement (unless they have the Spring Attack feat, see below). </p><p></p><p>Movement in this manner does not provoke an AoO from the targeted opponent, but may from others nearby. The Tumble skill cannot be used during a Push-by to negate AoOs from nearby foes. However, a foe attempting an AoO on the character during a Push-by has a 50% chance of hitting the character’s opponent instead.</p><p></p><p>Failure means the charter does not move and their movement is ended (unless they have the Spring Attack feat, see below).</p><p></p><p>The character suffers a -2 penalty to AC for 1 round whether or not they were successful in their attempt.</p><p></p><p>Initiating a Push-by does not incur an AoO.</p><p></p><p>Special: Characters with the Spring Attack feat may use the movement after attack granted by this feat. For the purposes of calculating remaining movement, a failed Push-by is equivalent to 5’ of movement.</p></blockquote><p></p>
[QUOTE="Wachman, post: 655123, member: 6735"] I’ve had the idea for this feat for some time. I think I’ve got it where it’s not overly complicated, but I present here for your thoughts/comments. Basically the idea is for a PC to momentarily “occupy” their opponent and slip by them, moving through the opponent’s occupied area and ending their movement on the other side of the opponent. I’ll see if I can describe what I’m trying to model. Kirk the Hero wants to be on the other side of Thug the guard. He could simple go around him, but Kirk knows that would open himself up to an attack from Thug. So instead Kirk moves up to Thug, and using his weapon, momentarily pins Thug’s weapon. Kirk them steps up to Thug, and using his strength, pushes through Thug. Kirk follows through, stepping away from Thug and releasing his weapon. Kirk is now on the other side of Thug. I hope that gets through what I’m thinking about. Here is the (somewhat) longish write up. [B]Push-by [General][/B] Prerequisite: Int 13+, Expertise, BAB +5 During movement a character that is adjacent to a foe may attempt to push-by an opponent (assuming they have the required movement). The character makes an opposed Push-by check as follows: Base attack bonus + Strength or Dexterity modifier (whichever is greater) + special size modifier Special Size Modifier: The special size modifier for a Push-by check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium-size +0, Small –4, Tiny – 8, Diminutive –12, Fine –16. Success means the character is able to pass through the area occupied by their opponent. The character ends their movement in the first square not occupied by their opponent directly opposite from where they started. This action ends the character’s movement (unless they have the Spring Attack feat, see below). Movement in this manner does not provoke an AoO from the targeted opponent, but may from others nearby. The Tumble skill cannot be used during a Push-by to negate AoOs from nearby foes. However, a foe attempting an AoO on the character during a Push-by has a 50% chance of hitting the character’s opponent instead. Failure means the charter does not move and their movement is ended (unless they have the Spring Attack feat, see below). The character suffers a -2 penalty to AC for 1 round whether or not they were successful in their attempt. Initiating a Push-by does not incur an AoO. Special: Characters with the Spring Attack feat may use the movement after attack granted by this feat. For the purposes of calculating remaining movement, a failed Push-by is equivalent to 5’ of movement. [/QUOTE]
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