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New feat for Oriental Ninja
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<blockquote data-quote="wolfpunk" data-source="post: 30264" data-attributes="member: 699"><p>This is what I did for my campaign. I used the Rokugan book to find feats that used void points. I then took those feats and made less powerful versions for things that the average person could do using void points. So while all people may be able to do something, the person who takes the ability as a feat will be able to do it much better.</p><p></p><p></p><p></p><p>Touching the Void</p><p></p><p>Each character has the ability to focus their inner strength. By doing this they can touch the Void, a force that can be used to channel special skills and powers. A character has a number of Void points equal to 3 + Wisdom Modifier. If a character has a Wisdom Modifier penalty, they may be unable to channel Void energies.</p><p></p><p>Void points can be used to do such things as:</p><p></p><p>1 point Add a +5 competence bonus to any single saving throw roll.</p><p></p><p>1 point Gain spell resistance 10 against magical effects which allow no save.</p><p></p><p>1 point Add +1 to the result of any skill roll.</p><p></p><p>1 points On a spell you cast, raise the DC to overcome it by 1 point.</p><p></p><p>1 point On a spell cast on you, lower the DC to resist it by 1 point.</p><p></p><p>3 points Re-roll any 1 dice that determines a result. You must use this power before knowing whether the result of the roll was a success or not. This ability may not be used to re-roll damage dice.</p><p></p><p>3 points If you use the Total Defense Action, you may make an immediate attack against any opponent that misses you. You must declare you are using this ability at the beginning of the round. You may only use this once per round. </p><p></p><p>7 points You may gain the use of a single feat for 1 round. You do not need to meet the perquisites of the Feat in order to use it.</p><p></p><p>Other uses may be allowed if accepted by the DM.</p><p></p><p>This is what I have done in my campaign, and it has worked pretty well for the game and for the style of play I enjoy.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 30264, member: 699"] This is what I did for my campaign. I used the Rokugan book to find feats that used void points. I then took those feats and made less powerful versions for things that the average person could do using void points. So while all people may be able to do something, the person who takes the ability as a feat will be able to do it much better. Touching the Void Each character has the ability to focus their inner strength. By doing this they can touch the Void, a force that can be used to channel special skills and powers. A character has a number of Void points equal to 3 + Wisdom Modifier. If a character has a Wisdom Modifier penalty, they may be unable to channel Void energies. Void points can be used to do such things as: 1 point Add a +5 competence bonus to any single saving throw roll. 1 point Gain spell resistance 10 against magical effects which allow no save. 1 point Add +1 to the result of any skill roll. 1 points On a spell you cast, raise the DC to overcome it by 1 point. 1 point On a spell cast on you, lower the DC to resist it by 1 point. 3 points Re-roll any 1 dice that determines a result. You must use this power before knowing whether the result of the roll was a success or not. This ability may not be used to re-roll damage dice. 3 points If you use the Total Defense Action, you may make an immediate attack against any opponent that misses you. You must declare you are using this ability at the beginning of the round. You may only use this once per round. 7 points You may gain the use of a single feat for 1 round. You do not need to meet the perquisites of the Feat in order to use it. Other uses may be allowed if accepted by the DM. This is what I have done in my campaign, and it has worked pretty well for the game and for the style of play I enjoy. [/QUOTE]
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