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*Pathfinder & Starfinder
new Feat for the necromantic
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<blockquote data-quote="Melkantur" data-source="post: 865180" data-attributes="member: 11764"><p>feat: Negative Energy Substitution</p><p>this functions exactly like the Energy Substitution from Tome & Blood except that the elemental (fire, acid, cold, elect. or sonic) type is changed to negative energy. It deals normal damage from negative energy (not ability or level drain) and is relatively balanced.</p><p></p><p>why? because it's totally appropriate for a necromancer. balanced since now you can make spells affect demons and devils that might otherise have reduction/immunity, but at the price that it's not merely worthless against undead but now counterproductive and heals them.</p><p></p><p>example: Negative Energy Fireball. Same as normal fireball for all effects except damage is negative energy not fire. Heals undead a like amount of damage. school type would remain unaffected, so a negative energy fireball would still be evocation unless your DM ruled otherwise...</p></blockquote><p></p>
[QUOTE="Melkantur, post: 865180, member: 11764"] feat: Negative Energy Substitution this functions exactly like the Energy Substitution from Tome & Blood except that the elemental (fire, acid, cold, elect. or sonic) type is changed to negative energy. It deals normal damage from negative energy (not ability or level drain) and is relatively balanced. why? because it's totally appropriate for a necromancer. balanced since now you can make spells affect demons and devils that might otherise have reduction/immunity, but at the price that it's not merely worthless against undead but now counterproductive and heals them. example: Negative Energy Fireball. Same as normal fireball for all effects except damage is negative energy not fire. Heals undead a like amount of damage. school type would remain unaffected, so a negative energy fireball would still be evocation unless your DM ruled otherwise... [/QUOTE]
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new Feat for the necromantic
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